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Support for Trial versions of Lumion => Click here if you are using 'Lumion Trial' => Topic started by: Aaron on April 09, 2011, 07:01:38 pm

Title: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 09, 2011, 07:01:38 pm
Even if you don't fancy following the tutorial,
I hope you'll find the landscape materials list useful.


Please read the following carefully:

1: Results based upon this tutorial might make Lumion unstable.
I'd advise you to make a separate Lumion installation,
away from your work-copy and experiment with that version 1st.

2: This is just a temporary workaround.
It's already been announced official custom landscape presets will be made available in the near future.

You have been warned!  :D
Don't forget to backup your sourcefiles!  ;)

1) Look at the  Landscape Materials list_LQ.jpg to see if the materials are familiar to you.
2) Follow the Example_Rename_LQ.jpg steps with Landscape Materials list_LQ.jpg as your visual guide.

Enjoy!
If you think you have made a really cool new preset, please share some screens.

Title: Re: Tutorial: Custom Landscape presets
Post by: tug on April 09, 2011, 08:19:32 pm
hummmmmm Aaron

humbly... I don't understand how operate this "un-official" tutorial
Title: Re: Tutorial: Custom Landscape presets
Post by: Aaron on April 09, 2011, 08:21:03 pm
Np Lofts, I'm currently making some additional shots to fill in the blanks.
Stay tuned and let me know -once I've posted them- if they made it more clear ok?
Title: Re: Tutorial: Custom Landscape presets
Post by: tug on April 09, 2011, 08:56:15 pm
ok... we awaiting for your post.

Thanks Aaron
Title: Re: Tutorial: Custom Landscape presets
Post by: Aaron on April 09, 2011, 10:16:56 pm
Updated OP.
'Take 2' Lofts.
Let me know if it's better now ok?
Title: Re: Tutorial: Custom Landscape presets
Post by: tug on April 10, 2011, 12:36:03 am
let me test it and tell you about my experience   ???
Title: Re: Tutorial: Custom Landscape presets
Post by: tug on April 10, 2011, 12:51:11 am
amazing....

absolutely clarify!!! this could be an option in Lumion, I guess it couldn't be so complicate to automatice it inside Lumion.

NICE :D
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 12, 2011, 12:50:29 am
Swapped the landscape materials list for one with better resolution so it's more useful as a reference guide for  everyone, even if they don't want to follow the tutorial.
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Frank on April 12, 2011, 11:55:01 am
Hello Aaron,
you did modify the textures in the cgrs with quest, right? Or is there another possibility to change the textures?
Thx,
Frank
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Ferry on April 12, 2011, 12:14:34 pm
I think this is without any new texture. Just making new sets from our current sets.
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 12, 2011, 12:17:02 pm
Hi Frank, indeed, I'd say it's just a fairly simple rename job. If we could make our own textures that would be really great (that and a couple more slots :))
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Frank on April 12, 2011, 12:51:38 pm
OK, now i´ve got it.
And, i agree, wanna have control over textures too. So painting dirt on walls or creating own urban landscape-sets would be possible...
Maybe in the main-prog not in plugin-package?  ;)
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Lech Switala on April 12, 2011, 01:35:16 pm
Definitely /asphalt/blacktop/pitch/road surface/ whatever you want to call it, is missing among the landscape materials.  It'd be great to have this option and as already mentioned more slots ;-) are more than welcome. 

By the way I was wondering how to get straight borders between two landscape materials. In the example "Town" gravel roads have straight borderline edges with the grass material.  Is there some kind of a marking tool I missed?
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 12, 2011, 01:38:24 pm
There is 2 ways to achieve straight borders to some extend:

1) try to draw as steady a line as you can, then push back the stuff that gets too much blended over.

2) Use a ruler-like device. Something to hold your mouse against and fixate it on a axis so to speak.
(If you have a tablet with pen then this is easier though)

Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Lech Switala on April 12, 2011, 02:29:30 pm
There is 2 ways to achieve straight borders to some extend:

1) try to draw as steady a line as you can, then push back the stuff that gets too much blended over.

2) Use a ruler-like device. Something to hold your mouse against and fixate it on a axis so to speak.
(If you have a tablet with pen then this is easier though)



I don't think the "Town" example materials borders were done like you suggest in 1)
A Wacom tablet would help but there must be a third way...
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 12, 2011, 02:49:17 pm
10 seconds work. Just with the mouse and varying brush speed. Single size.
Imagine if you put some effort into it  ;)
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Lech Switala on April 12, 2011, 02:58:55 pm
what if I wanted to go to the next level and try to imprint a complicated pattern, let's say a Versailles garden pathwork or a multi road roundabout...  what you are suggesting is a modest handicraft method, there must be more alternatives out there. 
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 12, 2011, 03:04:36 pm
'Must' being the relative word here.
For now you are stuck with this method until stencil brushes become a reality.
They have been on the wishlist some time and I'm sure the Lumion staff will come up with something
very satisfactory over time to solve this problem  8)

You do know you can paint with landscape materials on custom models right? Just making sure...
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Lech Switala on April 12, 2011, 03:21:32 pm
'Must' being the relative word here.
For now you are stuck with this method until stencil brushes become a reality.
They have been on the wishlist some time and I'm sure the Lumion staff will come up with something
very satisfactory over time to solve this problem  8)

You do know you can paint with landscape materials on custom models right? Just making sure...

Now you're talking! that's when the asphalt material would come into play, although I'd prefer the asphalt level to be the lowest surface in my model, not elevated through an added model element, same goes for a swimming pool embrasure/frame, which should be on the same level as the landscape terrain.  Btw some of the landscape terrains are not really perfectly flat.  Putting a razor thin flat object as asphalt fe on top is a real challenge. 
Hey, I'm just as fascinated by Lumion as you are, just trying to stir up some creative thoughts, which might result in useful developments in the future updates/versions.  Lumion is the way but not the final solution yet.  I signed up for the trip!   
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 12, 2011, 03:51:26 pm
For road models etc I wouldn't recommend going razor-thin. Lumion can easily take the polygon-hit of extruded roads with some depth so best make them like that if it's an option for you.
That way you can sink your roadmodel into the terrain and use the lower and flatten tools to make the terrain snugfit the sides of the model. If you carve a deep V-Shaped ditch under your road this should take care of just about any issues. Just make sure not to make it too wide or the road will snap-sink too deep (though you can lock the model so it wont),

Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Lech Switala on April 12, 2011, 04:00:46 pm
Dear Lumion Developer Team,
an asphalt material with edge control would be appreciated a lot...
Great work so far!

Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Lech Switala on April 12, 2011, 04:53:06 pm
Aaron, great spaceship 3D models!!! Kudos!
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: mk1978 on April 12, 2011, 06:15:47 pm
It would be nice to have something similar in Lumion for texturing and adding trees/roads:

Terrain Tools:
http://www.unityterraintools.com/tools.php (http://www.unityterraintools.com/tools.php)

Tom's Terrain Tools:
http://www.lemuria.org/projects/wiki/TerrainTools (http://www.lemuria.org/projects/wiki/TerrainTools)
TTT Automagic (http://www.youtube.com/watch?v=gsrDPGwqEKc#ws)
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Aaron on April 12, 2011, 06:32:36 pm
@tata2000> Thanks! Has become a bit of a dusty gallery though. Bout time to update it....sometime soon  ::)

@mk1978> Those a great tools however, I was even more impressed by this video showing some excellent vehicle interaction with a awesome looking terrain:

 (http://www.youtube.com/watch?v=u2zsi11tXfQ#ws)
Title: Re: Infocard: Landscape Materials & Small tutorial
Post by: Lech Switala on April 12, 2011, 06:52:22 pm
It would be nice to have something similar in Lumion for texturing and adding trees/roads:

Terrain Tools:
http://www.unityterraintools.com/tools.php (http://www.unityterraintools.com/tools.php)

Tom's Terrain Tools:
http://www.lemuria.org/projects/wiki/TerrainTools (http://www.lemuria.org/projects/wiki/TerrainTools)
TTT Automagic (http://www.youtube.com/watch?v=gsrDPGwqEKc#ws)


WoW! Those Unity Terrain Tools are a dream come true! If Lumion brought out a supplementary "Roads, Tracks, Parking Lots Pack", I'd be the first to buy it!