Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: niccolo992 on April 09, 2015, 01:44:04 pm

Title: transparent effect
Post by: niccolo992 on April 09, 2015, 01:44:04 pm
Hi, I'm using lumion 5 demo, how can I make transparent texture? for example for metal fence?
Title: Re: transparent effect
Post by: Morten on April 09, 2015, 03:32:31 pm
Hi niccolo992, here's a quote from CadwayProjects, one of our users:

1. Download the .png seamless chainlink fence file here (http://www.psdgraphics.com/backgrounds/chainlink-fence-texture/).
2. Select Material editor and 'Standard' under 'Custom' tab
3. Select the .png seamless chainlink fence file as the 'Colour Map'
4. Chose 'Advanced' under 'More Setings' and select the 'Colour Map Alpha Clips Object' (scissors) tool.

(Link (http://forum.lumion3d.com/general-discussion-area-%28commercial-users%29/chain-link-fence/msg309601/#msg309601) to original post in the Commercial Users' forum)
Title: Re: transparent effect
Post by: niccolo992 on April 09, 2015, 03:42:42 pm
it works perefectly, thank you very much.
Title: Re: transparent effect
Post by: Morten on April 09, 2015, 03:50:01 pm
You're welcome.
Title: Re: transparent effect
Post by: niccolo992 on May 27, 2015, 05:38:56 pm
hi everyone, is it possible to add a texture to the glass? (lumion 5.0)

to make somthing like this:

http://www.kiowa.co.uk/SupplyImages/WF00008/G_MPCS_hr.jpg

or

https://www.theglazingshop.co.uk/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/o/polycarbonate_sheets_clear_2.jpg
Title: Re: transparent effect
Post by: Morten on May 27, 2015, 06:03:52 pm
Hi niccolo992, to use a texture with the Glass material, you need to assign a texture to the model in your 3D modelling application.

Then import this model, assign a Glass material to it, set the Texture Influence slider to the maximum value and adjust the transparency and reflection sliders to your liking.

Please note that you can include a transparency mask in the Alpha channel of the texture if it was saved as a 32-bit TGA or BMP texture.

However, it is not possible to create glass that blurs whatever is behind it (as on the photos you posted links to).