Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: lucaslucas80 on January 22, 2013, 02:12:56 pm

Title: blending imported terrain into native terrain (glossines control)
Post by: lucaslucas80 on January 22, 2013, 02:12:56 pm
Hello everybody,
I'm having problems blending the native terrain with an imported patch, please see example attached.
The imported patch has been painted with the landscape material, but its glossiness is quite different from the native terrain's.
How can I get the two materials to look exactly alike? Is there any option to control the landscape material glossiness?
I had to import a patch of terrain since I needed holes for swimming pools.
Thank you very much.

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Title: Re: blending imported terrain into native terrain (glossines control)
Post by: Morten on January 22, 2013, 06:41:29 pm
Hi lucaslucas80, I thought this was already fixed in Lumion 3.0.2.

Which version are you using? (Check in Settings)
Title: Re: blending imported terrain into native terrain (glossines control)
Post by: lucaslucas80 on January 22, 2013, 07:08:13 pm
You're right, we're still using 3.0.1; I'll update as soon as I can!
Thank you very much!
Title: Re: blending imported terrain into native terrain (glossines control)
Post by: Morten on January 24, 2013, 05:40:53 pm
Hi Lucas, we can't find any licenses attached to your account.

Can you forward the email that you received with your 3.0.1 license details to arthur [at] act-3d.com please?
Title: Re: blending imported terrain into native terrain (glossines control)
Post by: Morten on January 25, 2013, 01:53:31 pm
You have been banned from the Lumion forum on suspicion of using an illegal version of Lumion.

If you believe that the ban is unwarranted, please send your license information to:
info [at] act-3d.com.