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Gallery => Finished Projects Gallery => Topic started by: Ondrej Tomasek on February 25, 2011, 10:58:14 am

Title: hipoly trees
Post by: Ondrej Tomasek on February 25, 2011, 10:58:14 am
Hi,

only test of high polygonal trees, 360.000 faces per one. plus simple Photoshop post-production.

 

miro
Title: hipoly trees
Post by: gabrielefx on February 25, 2011, 04:07:52 pm
hmmm...

translucency? normal bump map?
Title: hipoly trees
Post by: Frank on February 25, 2011, 05:55:13 pm
simply geometry i think... Cool
Title: hipoly trees
Post by: Ondrej Tomasek on February 25, 2011, 08:14:24 pm
gabrielefx said:

hmmm...

translucency? normal bump map?




no translucency, only emissiveness = 1.0
and trunk have only diffuse (and ugly) texture, for now.
Title: hipoly trees
Post by: Aaron on February 26, 2011, 05:35:37 pm
Please don't take this the wrong way but for 360K polygons these trees are not the best example of high polygon foliage.

Also keep in mind that untill Lumion supports a double-sided material (in the material editor) with billboard function, normalmap, transparency and transmission/translucency, investing in high-poly foliage isn't the smartest thing to go for unless you don't mind your rendertimes going through the roof with no visual quality bonus whatsoever.

It's a fun excersise though and when I experimented with it I was suprised Lumion can easily handle a lot of these.

 

Btw, what package did you use? Onyx?