Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: stucki on August 04, 2012, 09:40:01 pm

Title: Amazing VR
Post by: stucki on August 04, 2012, 09:40:01 pm
have a look at this and please make it work with lumion !!!
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game (http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game)
Title: Re: Amazing VR
Post by: arch_bd on August 04, 2012, 09:47:04 pm
Extremely excited, I feel Lumion so close ;)
Thanks for the info Stucki.
regards
Title: Re: Amazing VR
Post by: thecravatman on August 05, 2012, 12:16:16 am
I hope to combine MS Kinect with Oculus to enable walking through a lumion scene.
How do we convince Ferry to get one and use the sdk to integrate it with Lumion 3.0. All donate a $ to the kickstarter project? It will only need 300 of us.
Title: Re: Amazing VR
Post by: Zdenek Fajfrlik on August 05, 2012, 08:44:42 pm
I hope to combine MS Kinect with Oculus to enable walking through a lumion scene.
How do we convince Ferry to get one and use the sdk to integrate it with Lumion 3.0. All donate a $ to the kickstarter project? It will only need 300 of us.


i'd surely pay the buck, 298 left.....this interface would be great! stan
Title: Re: Amazing VR
Post by: Remko on August 06, 2012, 05:37:22 pm
i'd surely pay the buck, 298 left.....this interface would be great! stan

Super great although I think you probably want a really high framerate or it won't really work. With architectural models this can become difficult. Everything needs to be rendered twice. In a game the high framerate can easily be achieved by just leaving out stuff that's not visible. Levels are set up that way by a level designer. With a model from Autocad you do not have this luxury. On the other hand I can already get over 100fps now in lumion with the right settings.

Meybe in slow scenes you can ditch the head tracking and the stereo vision should still be great. The most amazing experience with VR I had was in a cave because the objects are not only 3D but you can also walk around them, sit in them and peak underneath.
Title: Re: Amazing VR
Post by: Zdenek Fajfrlik on August 06, 2012, 06:29:16 pm
Super great although I think you probably want a really high framerate or it won't really work. With architectural models this can become difficult. Everything needs to be rendered twice. In a game the high framerate can easily be achieved by just leaving out stuff that's not visible. Levels are set up that way by a level designer. With a model from Autocad you do not have this luxury. On the other hand I can already get over 100fps now in lumion with the right settings.

Meybe in slow scenes you can ditch the head tracking and the stereo vision should still be great. The most amazing experience with VR I had was in a cave because the objects are not only 3D but you can also walk around them, sit in them and peak underneath.

hi remko, yes, it was more like a joke, since i can imagine, that it is not easy to implement this technology. so we keep the dream alive...btw. the cave must have been fantastic, i never had the chance.
at this point maybe it is again time to say: lumion is great and i love the results,
i mean, in my big project i still can move around realtime, a dream!
stan
Title: Re: Amazing VR
Post by: Remko on August 08, 2012, 01:12:05 pm
hi remko, yes, it was more like a joke, since i can imagine, that it is not easy to implement this technology. so we keep the dream alive...btw. the cave must have been fantastic, i never had the chance.
at this point maybe it is again time to say: lumion is great and i love the results,
i mean, in my big project i still can move around realtime, a dream!
stan

I ordered one! Will be curious how much better this will be. Normal VR headsets have too small FOV and the big FOV ones are insanely expensive and complex.
Title: Re: Amazing VR
Post by: EVarvel on March 01, 2014, 02:30:15 am
Hey Remko, so now that's its been a year and a half since you ordered the Oculus Rift, any chance you can give us a review of your experience?  Any chance of incorporating it with Lumion?
Thanks
Title: Re: Amazing VR
Post by: stucki on March 01, 2014, 09:46:17 am
interested in this, too !
Title: Re: Amazing VR
Post by: 3dfh on March 01, 2014, 12:47:43 pm
me too!!!!!
Title: Re: Amazing VR
Post by: mischa on March 04, 2014, 09:04:01 am
me tto  :)
Title: Re: Amazing VR
Post by: peterm on March 04, 2014, 09:59:18 am
I'll check in a day if Remko has seen and replied, else send him a message of the topic.

Part of the problem is the continual changes and focusing effort on what is considered the best path of features for Lumion I suppose. Luckily for me that's dev territory and lots of difficult choices to make, but here's an example of what I mean:

received email yesterday "EosVision, Inc, announces new NaturalVision3D (TM) display technology.
Relegate 3D glasses to the history books and usher in a new era of Hi-Res NaturalVision3D (TM), that you see with your bare eyes."  (it might be vapour-ware or not, the web site from what I saw lacked detail and real examples that showcased, however, maybe that's where things will head).
Title: Re: Amazing VR
Post by: Remko on March 05, 2014, 09:03:04 am
Hi,

The Oculus rift is awesome but you het sick really quickly. The image quality is VERY bad but both image quality and motion sickness are things they are working on.

My guess is they need at least a 4K display in there before the pixelation is at a level where it is watchable. I believe they are experimenting with that. Maybe 2x a 1080 display will also do the job.

What the prototype shows is that a wide FOV with good tracking really gives you the impression you are there. It's a lot better than all the VR headsets before it.

You shouln't get your hopes up ever seeing Oculus support in Lumion. There are several reasons for this and some of them are technical limitations. If Act-3D will ever release an Oculus product it will be something seperate from Lumion. This is a good thing becaus in the end it will improve your overall experience. Designing something for Oculus is completely different than designing something for the desktop with movie output. For example, with Oculus you want to focus on fast frame rates and very good anti aliassing. So, for an Oculus product you sacrifice quality in one area to get better results in the overall experience.

For now though Oculus is just a prototype and we have no plans whatsoever for it. When Oculus is better than it is now we might take another look.
Title: Re: Amazing VR
Post by: s133zy on March 05, 2014, 09:36:15 am
I wanted to leave my 2 cents aswell. We have a couple of occulus rifts at my school, and some of our classes has been to use unity to display our 3D models.

The rift that I used was the Development kit version, and had some pretty low resolutions (wiki says 640x800 per eye) having screens that close to the eye made the pixels really obvious.. kinda like if you had your eye 1 inch away from an crt screen, for those of you who remember them.
so a HD or 4k resolution like Remko said, without a doubt will be needed to get the full potential from the Rift.

That beeing said, I played half life 2 with the rift for about 10-15 min, and I surprisingly dident feel any nauseous after using it, and it actually felt a lot more natural then I thought it would.

The tracking is as good as advertised, and controlling my character by changing the rotation of my head was pretty amazing.. I can't wait to see the consumer versions!

I wanted to contribute aswell, that if you are wearing glasses, you'll need to use glasses inside the rift, which I found kinda facinating.
It also made my decision on getting thick hipster glasses for my gigantic head feel stupid, as I could barely squeeze them inside of the rift together with my head.

Really, the most discomfort I got from the rift was the glasses and the low resolution..

Title: Re: Amazing VR
Post by: halshute on March 06, 2014, 05:52:28 am
Hey Remko, so now that's its been a year and a half since you ordered the Oculus Rift, any chance you can give us a review of your experience?  Any chance of incorporating it with Lumion?
Thanks

Here is my footage of how the Desktope software enables Lumion as a static VR viewing experience.

Enjoy!

http://youtu.be/AAp0_6cYKeY (http://youtu.be/AAp0_6cYKeY)

It is a pretty successful VR experience as long as you can see what you want without having to move the Lumion camera.  The next step would be to figure out how to use the head tracking data to control the mouse of the computer to enable you to really look around inside Lumion much in the same way the xpadder software used the game pad to control the mouse I post before.
Title: Re: Amazing VR
Post by: mischa on March 06, 2014, 09:32:37 am
Very cool! Thx for sharing your experience with the community...

For moving the camera in Lumion it would be nice to be able to use the Omni Virtuix. Only problem: As there is no collision detection with the scene objects, it is difficult to walk through a scene (for example climb up stairs).
Title: Re: Amazing VR
Post by: EVarvel on March 07, 2014, 07:53:34 pm
Thanks for the Demo Hal! 
It didn't do too bad from what I saw, but it definitely had some stutter, or was that from your machines specs?
Title: Re: Amazing VR
Post by: halshute on March 07, 2014, 07:58:50 pm
Thanks for the Demo Hal! 
It didn't do too bad from what I saw, but it definitely had some stutter, or was that from your machines specs?

Seeing it in person it's very smooth especially since you aren't navigating Lumion so the FPS is a mute point.

Next time we meet up for a lunch pow wow I'll bring a laptop and the oculus with me.  The spec on the laptop won't be that of a desktop but will see how it goes.
Title: Re: Amazing VR
Post by: EVarvel on March 10, 2014, 07:11:08 pm
Seeing it in person it's very smooth especially since you aren't navigating Lumion so the FPS is a mute point.

Next time we meet up for a lunch pow wow I'll bring a laptop and the oculus with me.  The spec on the laptop won't be that of a desktop but will see how it goes.

Cool!  Sounds good.  I would very much like to see how it does.
Title: Re: Amazing VR
Post by: peterm on March 11, 2014, 12:34:02 am
Thanks for demos Hal.

I can understand about use of headtracking for look around, but how does it handle forward, backward and turning real motion?  Does that still require navigation via other inputs, as can't actually 'walk' and crash into things?
Title: Re: Amazing VR
Post by: halshute on March 11, 2014, 01:39:22 pm
Thanks for demos Hal.

I can understand about use of headtracking for look around, but how does it handle forward, backward and turning real motion?  Does that still require navigation via other inputs, as can't actually 'walk' and crash into things?

Before I describe movement I ran across this link.

http://www.vrealities.com/products/featured/quest3d (http://www.vrealities.com/products/featured/quest3d)

Are they describing the engine Lumion is based on?  If so then VR is much closer than we thought!

With any Oculus demo you need additional input to move around unless an application was written where the character is always moving and you steer with the HMD.

So the same is applied to Lumion viewed through the Deskope application but your limited in your FOV to what is visible on the screen.  Since Lumion by default has a high FOV in build mode it looks more natural like 50mm when viewed through the Oculus.  I haven't measured how much you can turn your head before you reach the edge of the screen but I'd guess its between 15 degrees each side.

I'll try and film another demo using my camcorder and tripod so I can wear the HMD and you can see my screen.
Title: Re: Amazing VR
Post by: speed777777 on March 11, 2014, 10:28:55 pm

Are they describing the engine Lumion is based on?


that is a positive
Title: Re: Amazing VR
Post by: peterm on March 12, 2014, 07:14:10 am
..
http://www.vrealities.com/products/featured/quest3d (http://www.vrealities.com/products/featured/quest3d)

Are they describing the engine Lumion is based on?  If so then VR is much closer than we thought!

They are, although the version they mention is quite old now and the status of Quest3D has changed.

Speculation on Lumion or VR in general? 

Of course, VR has been around for many years, and some of the best VR was done with developers using Quest3D, so Act-3D have always been at the leading edge.  What sort of VR and it's uptake (if ever fully, given it's been around since the early 1990's) is anyone's guess.  :-\
Title: Re: Amazing VR
Post by: tildee on March 24, 2014, 12:09:39 am
If there will be support for something like Okulus that would be fantastic and a dream of me would come true.
Many years ago I was in a cave at Fraunhofer Institut in Stuttgart/Germany. They needed about 1 day to convert my CAD-data. The room was about 5 meters each side and all surfaces were displays. Maybe one of the first headtracking devices in a knapsack on my back. That was such a great experience. But it was very expensive and much work to manage the data.

But I hope that in near future this will be reality, maybe with Lumion...
Title: Re: Amazing VR
Post by: czar3d on November 05, 2014, 03:29:02 pm
hi friends, first I would like to thank you for the video! I'm in Brazil and I have just received my oculus dk2 rift, however still not able to configure lumion 4.5, I would like to ask your help to configure the oculus with lumion, just as you did. I am very grateful if you answer me, good job and thank you!
Title: Re: Amazing VR
Post by: peterm on November 05, 2014, 10:53:17 pm
Hi czar3d

Would you please add your Lumion 4 license key to your forum Account (click here (http://forum.lumion3d.com//profile/?area=account), scroll to the bottom and enter your license number).