Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Marvil on January 25, 2011, 06:34:13 pm

Title: Materials and Camera
Post by: Marvil on January 25, 2011, 06:34:13 pm
Hello Lumion Team,

 

Thank you for a fantastic product.

 

One question....

Is
 it possible to save two different scenes with different material
variations. Whenever I attempt to do this, the materials of the last
file I saved get applied to both scenes?

 

I.e. - I have building "A" in brick. I save this as, say, "brick_scene".

Then I save the same scene with building "A" as "concrete_scene" and change the materials to concrete and re-save.

When I go back to "brick_scene" it has concrete materials applied???

 

My apologies if this question has already been asked somewhere in this forum.

 

Thanks again,

Mavil
Title: Materials and Camera
Post by: Marvil on January 25, 2011, 06:36:43 pm
Also...Is it possible to save camera position from one lumion scene and re-open this camera position data in another lumion scene?
Title: Materials and Camera
Post by: Morten on January 25, 2011, 08:18:27 pm
Marvil said:


 it possible to save two different scenes with different material

variations. Whenever I attempt to do this, the materials of the last

file I saved get applied to both scenes?





This is not yet possible but we've got it on the wish list (check out The Definitive Wish List for new Functionality):



Marvil said:

Is it possible to save camera position from one lumion scene and re-open this camera position data in another lumion scene?
 





This is also not yet possible but it's on the wish list (check out The Definitive Wish List for new Functionality):

Title: Materials and Camera
Post by: Frank on January 25, 2011, 10:24:15 pm
Hello Marvil, you have to reimport the original file (DAE, FBX whatever).

Name the new imported object different from the "brick_scene". And then edit materials.

Lumion saves the changes on an imported model in a library-object. When you update a material it will be saved in that library-object which is in the scene.

So different scenes use the same library-object and every change of materials will only have effect on the library-object.

If you want  the same scene with different "library-objects", you have to create different "library-objects". This works by reimporting and creating this way a new library object.

Perhaps copying / renaming in the saving-folder and then loading / editing would make it too.

 

Please correct me anyone, if i´m wrong.
Title: Materials and Camera
Post by: Marvil on February 02, 2011, 03:07:07 pm
Thank you, Frank and Morten, for the helpful info.