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Support for unlicensed users => Post here if you can't find your License Key => Topic started by: alizorro on May 16, 2012, 07:31:44 pm

Title: how can i make costume shaped light emitting object ?
Post by: alizorro on May 16, 2012, 07:31:44 pm
how can i make costume shaped light emitting object that also casts SHADOWS in lumion?
can i make it in 3d max and import it to lumion ?


like in the picture

(http://dl.dropbox.com/u/41064703/light%20test.jpg)
Title: Re: how can i make costume shaped light emitting object ?
Post by: Morten on May 16, 2012, 07:35:27 pm
Hi alizorro, there are only 2 artificial light types in Lumion:
IES lights in the Lights category and 360 degree point lights.

You can't create light sources based on imported meshes.
Title: Re: how can i make costume shaped light emitting object ?
Post by: alizorro on May 16, 2012, 07:37:03 pm
thank you for your reply :) i thought its possible :P
Title: Re: how can i make costume shaped light emitting object ?
Post by: Ecuadorian on May 16, 2012, 09:27:41 pm
Search for "Lumion lightmap". I believe there is a way to bake it in another software and then import the baked illumination to Lumion.
Title: Re: how can i make costume shaped light emitting object ?
Post by: Morten on May 18, 2012, 10:17:34 am
Sure, if he doesn't mind the hassle of baking lightmaps in 3DS Max, he can simply bake them into the Self-Illumination map channel of Standard materials, and then apply a Lightmap material to the surface in Lumion.

There are some more 3DS Max tips here:
http://lumion3d.com/forum/importing/how-to-import-a-scene-from-3d-studio-max-tutorial/ (http://lumion3d.com/forum/importing/how-to-import-a-scene-from-3d-studio-max-tutorial/)