Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Ecuadorian on May 11, 2012, 05:33:03 am

Title: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 11, 2012, 05:33:03 am
Videos:
GDC 11: Exclusive Tech Showcase HD - CryEngine 3 (http://www.gametrailers.com/video/gdc-11-cryengine-3/711208)
http://youtu.be/-TtgW20IEm0?hd=1&t=2m41s (http://youtu.be/-TtgW20IEm0?hd=1&t=2m41s)
(Starts at 2:41)

Info:
http://mycryengine.com/index.php?conid=59 (http://mycryengine.com/index.php?conid=59)

Sign up for testing:
http://mycryengine.com/register?regpr=CRY_CINEMA_EVAL (http://mycryengine.com/register?regpr=CRY_CINEMA_EVAL)

EDIT: I see Aaron posted about it first:
http://lumion3d.com/forum/general-discussion/gi-and-real-time-reflection/ (http://lumion3d.com/forum/general-discussion/gi-and-real-time-reflection/)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 11, 2012, 05:58:50 am
Commercial release this year for real time 3d arch visualization.
Wonder what that license will cost?
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Aaron on May 11, 2012, 06:36:30 am
Good luck with that signup for testing.
I'd like to know if anyone got in who's not a loaded major company buff?
If not, I dread the day the licensing costs are announced...
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 11, 2012, 06:38:09 am
$1 million per license.   
I can not raise that much money this week.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Aaron on May 11, 2012, 06:40:31 am
Me neither..unless I'd sell one of my Monets and I'm rather fond of those  :+
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael Betke on May 11, 2012, 08:39:38 am
1$? On what source is value based?  People always throw in numbers like crazy if its a major engine.

Actually you have to sign a NDA for everything with Crytek so noone would ever be allowed to tell how much is it. ;)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 11, 2012, 08:53:59 am
I am totally joking.   :+
I have no idea what a seat there will cost a company.
A Burle Marx painting might suffice for a seat. 
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael Betke on May 11, 2012, 08:58:03 am
I really have no clients which pay for CryEngine3 work and the amount I would have to charge.
I can use Lumion also as decision making tool with the ability to move stuff around.

In reality its not that shiney like on the new Enodo video (they get sponsorship from their city, its the major in the video). Mosty its more productive with less effects in meetings but more results.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 11, 2012, 09:01:07 am
2048x2048 HiRes Textures will make anything look good.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 11, 2012, 09:17:35 am
Christopher Evans, the Product Manager of Cinema Sandbox, is going to give a speech about it today:
http://www.fmx.de/program/event-details/event/495/754/38/754/detail/Event.html (http://www.fmx.de/program/event-details/event/495/754/38/754/detail/Event.html)

He's in charge of 'defining the goals' for this product. Let's wait for a report to see what he has to say.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael Betke on May 11, 2012, 09:55:22 am
Will be interersting. I mean if they charge 1000€ a year per seat for small business and maybe royalties model I would likely switch because it offers a great professional tool-set which really performant and fast workflow. Its a great market and some competition is always nice. They could make a lot of money.

Seems they solved some game-engine limits like 65.000tris per object.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 11, 2012, 11:54:53 am
Will be interersting. I mean if they charge 1000€ a year per seat for small business and maybe royalties model I would likely switch because it offers a great professional tool-set which really performant and fast workflow. Its a great market and some competition is always nice. They could make a lot of money.

Seems they solved some game-engine limits like 65.000tris per object.

Let's hope that, but I doubt they aim for production companies first. Their market is AAA quality, so the Cry Engine brand is very important to them.

Because their engine can really make real movie, arch vis that matched movie industry quality when one really knowledgeable in it. And I think those Enodo showreel is not that hard, but take a lot production time because it is new to arch vis experts and no too specific for the tasks, after all it's about scripting.

10,000 EUR with 20 percent royalty, but one can really pump out a lot day and night from it, is reasonable I would say.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael Betke on May 11, 2012, 12:04:57 pm
You are right about the AAA market. They would poison it a bit if they give it to everyone.
Its just a tool and a bad artist can only produce bad content with it (like with any other software).
This doesn't go in hand with the AAA people assoziate with the CryEngine brand.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 11, 2012, 12:21:48 pm
This doesn't go in hand with the AAA people assoziate with the CryEngine brand.

Right, I thinking a lot about CryEngine in the past. But when you really compared most solution to Lumion in term of Speed, workflow, easiness and ROI, Lumion win when come to productions, which is 70-80 percents. CryEngine would win on those 10-20 percents, even without thinking about license price. And bruteforce rendering like V-Ray is now seem to make sense for still images or short animation only.

I expected that Lumion empowered us to make money with less working hour, not much workflow/design change problems, and always fun to use.

And I think one can really do a lot with Lumion when experts and pushing it to the limited. Not different from SketchUp vs. 3DS Max. Even Peter Guthrie used SketchUp i production, try said that 4-5 years ago people would laugh so hard:
http://www.peterguthrie.net/blog/2010/11/sketchup/ (http://www.peterguthrie.net/blog/2010/11/sketchup/)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael on May 11, 2012, 03:13:42 pm
In which regard does this differ from the Sandbox coming with the game? Recalling old days when we created a walk-trough viz using the Crysis 1 level editor. Has been a presentation at gunpoint so to say  ;)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael Betke on May 11, 2012, 03:35:30 pm
Its tailored towards CG people. You get more/better post-effects like a camera like lense. More Export like OpenEXR and some motion capture stuff which you can see in connection with other tools.

You dont need to optimize for millions of computer specs doing pre-viz or arch-viz. So its a bit different. Editor itself is a bit different too. I only saw movies. Maybe take a look at them.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 11, 2012, 04:06:36 pm
In which regard does this differ from the Sandbox coming with the game? Recalling old days when we created a walk-trough viz using the Crysis 1 level editor. Has been a presentation at gunpoint so to say  ;)

The first thing you would face is  import/design changes workflow which is not tailored for Archvis. But when you figured out workflow, you got a lot parametric controls, there're ton of databases that do custom things, it's like using Revit. You can control most aspects of sky,cloud,water,wave,fog,terrain,light,sun,moon the same way using Revit. I think you can even make Lumion look from it, if you wish. It's great and easy to use if you bought some video courses out there, but it would overkilled for one who just muddling through. But the best things is, you can customize interface, macro and make new button for your preferred command to the very usable level  ;)

The problem is no affordable license. Deal breaking!  :D
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Gabbiano on May 11, 2012, 05:34:27 pm
The Crytek 2012 videos seem to contain all we most miss in Lumion!
First of all:

1) Realtime reflections
2) Tessellation (some call it Displacement)
3) Particle shading
4) volumetric lighting
5) ...

Add you own Lumion missing feature!
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 11, 2012, 05:59:37 pm
-Load your own HDR skies/background for IBL
-Save output as HDR probe to be used elsewhere

-Area lights
-Global illumination
-DirectX 11
-GP-GPU (making the GPU calculate stuff traditionally handled by the CPU)
-Real-time Anti-Aliasing
-Batch rendering
-Ability to export video using any codec in your PC

-Shutter-based motion blur
-Aperture-based DOF, including custom shapes for Bokeh
-User-editable filmic tonemapper, including film presets
-Fully customizable 3D settings, including dual projector (this means Full HD 3D for both eyes)

-Physics

Source:
http://mycryengine.com/index.php?conid=59 (http://mycryengine.com/index.php?conid=59)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 11, 2012, 06:43:39 pm
The Crytek 2012 videos seem to contain all we most miss in Lumion!
First of all:

1) Realtime reflections
2) Tessellation (some call it Displacement)
3) Particle shading
4) volumetric lighting
5) ...

Add you own Lumion missing feature!

Since I know a little about the pitfalls of Cryengine if want fast results, perhaps some missing Cryeditor features should be mentioned too :)

No direct pipeline/import, via FBX or anything.

64000 vertices max in 1 go, so welcome to the errorsearching bonanza when one of your scripted massexports via sketchup/max has generated an error that mess up everything.

64000 vertices is 0 in 2012, some of my stuff has 2million+, and because of this limit you end up with 1000+ parts when try to be smart with models from Revit/Civil3d etc.

This alone is a dealbreaker if not into gameing.

Yes! I know they promised to look into FBX, and fix the 64000 limit, but this is Crytek!, don´t get your hopes up this side of 2012 :)

Grass is always greener on the other side, so if feel challenged there is a free sdk to test out!

Point is! I would not even consider Cryengine if not big ass money/team for anything archviz..., even then I would think twice.

Reason I registered is the lack of reasoning when this is apples/oranges!

A young (very bright) relative loves to play with Lumion, but wont play with Cryeditor anymore, after 1hr in lumion.

Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 11, 2012, 06:49:50 pm
"COLLADA
COLLADA support makes it easier to import and export your TrackView animation to other packages.
 
Autodesk FBX
In response to our users; we recently added support for FBX scene export."
http://mycryengine.com/index.php?conid=59 (http://mycryengine.com/index.php?conid=59)

No one I know has ever tested Cinema Sandbox. It's a different product that has not existed before, so we don't know what its limitations will be.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 11, 2012, 07:08:10 pm
"COLLADA
COLLADA support makes it easier to import and export your TrackView animation to other packages.
 
Autodesk FBX
In response to our users; we recently added support for FBX scene export."
http://mycryengine.com/index.php?conid=59 (http://mycryengine.com/index.php?conid=59)

No one I know has ever tested Cinema Sandbox. It's a different product that has not existed before, so we don't know what its limitations will be.

Export, but there is no FBX import promise at all.
This halfway promised looked into, but not certain at all.

Collada for trackview might just be only that (animation).
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 11, 2012, 07:09:58 pm
You're absolutely right.  |:(

The FMX conference is now over. I'll be scanning the web to see if Chris provided some more info about the product.

However, what I do know is:
UI looks like 3dsMAX... So it's obviously targeted at technically-oriented artists.
20th Century Fox is one of the beta testers. 0_0
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 11, 2012, 07:18:09 pm
You're absolutely right.  |:(

The FMX conference is now over. I'll be scanning the web to see if Chris provided some more info about the product.

It might be a good desition from a gameing point of view!, to block a direct import pipeline.

But in the future it will be comeing for sure, if they want to be anything like UDK/Unity.

They might go the plugin path, fix the Max plugin.
I use Max alot, but don´t enjoy haveing to go via it for even Cryengine :(

Even got it for free via a Ultimate Building Suite, I use Sketchup for loads of work though :(
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Aaron on May 11, 2012, 07:26:43 pm
Surely a more robust asset pipeline will be in the bag, otherwise what good will it do.
It would be the same as the free SDK with some custom movie fluff.
Too bad we don't all work for 20th century fox today.
I just hope their license policy, exit the question of its price,
won't have any nasty secondary surprises. Somehow I doubt that.

Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 11, 2012, 07:34:05 pm
Surely a more robust asset pipeline will be in the bag, otherwise what good will it do.
It would be the same as the free SDK with some custom movie fluff.
Too bad we don't all work for 20th century fox today.
I just hope their license policy, exit the question of its price,
won't have any nasty secondary surprises. Somehow I doubt that.





I think I would be supriced if they open up for any direct import.
The only way to export complex stuff into Cryengine has been scripts, and LYR/XML files, split em 64000 vert buggers up to put it simple
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Robert A. Christman on May 11, 2012, 07:38:52 pm
right on guys. We were obsessed with getting models into Cryengine until lumion came along.

Sketchup and now Lumion have changed the visualization landscape forever. im so glad to be a part of it.
now that we can do what we do in lumion i dont pay much attention anymore so thanks for the info. i love the direction this field is going. everything we always wanted for fast, realistic, realtime visualization at an affordable price.

not to mention that lumion is just plain FUN! i love throwing a quick artistic scene together just for the heck of it when i have a spare moment. its so easy and fast. Realtime is frickin amazing.

bob
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Aaron on May 11, 2012, 07:48:01 pm
@rauger > They are kinda gonna have to on this one. Let's assume for a moment it won't be a cheapskate right? Then why bother if it can't handle brutal polycounts. Surely they realize that too. The preliminary info is flooded with quotes on how easy it's going to be to export your complex scenes into Cinesandbox so let's just assume for now they will just deliver on those.
I don't expect you can toss in the average crude output from CAD but I do expect it to handle heavy scenes without major prepping. I also reckon you read too much into the .FBX export quote. Surely they mean export into Cinema, not out of  ::) :)

Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 11, 2012, 07:57:29 pm
@rauger > They are kinda gonna have to on this one. Let's assume for a moment it won't be a cheapskate right? Then why bother if it can't handle brutal polycounts. Surely they realize that too. The preliminary info is flooded with quotes on how easy it's going to be to export your complex scenes into Cinesandbox so let's just assume for now they will just deliver on those.
I don't expect you can toss in the average crude output from CAD but I do expect it to handle heavy scenes without major prepping. I also reckon you read too much into the .FBX export quote. Surely they mean export into Cinema, not out of  ::) :)

Ha ha!
My wet dream :), FBX into Cryengine.

I think if into Archviz/Civilviz etc, Lumion is way better if not into the French thing that got loads of Cryengine experience, but they are not common man´s servant he he.

Lumion would benefit from line of sight driveing/walking though!
Little bit physics never hurt any1 :)




Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 11, 2012, 07:59:11 pm
right on guys. We were obsessed with getting models into Cryengine until lumion came along.

Sketchup and now Lumion have changed the visualization landscape forever. im so glad to be a part of it.
now that we can do what we do in lumion i dont pay much attention anymore so thanks for the info. i love the direction this field is going. everything we always wanted for fast, realistic, realtime visualization at an affordable price.

not to mention that lumion is just plain FUN! i love throwing a quick artistic scene together just for the heck of it when i have a spare moment. its so easy and fast. Realtime is frickin amazing.

bob

Agree!, sometimes wished Cryeditor was more simple :(
Loads of stuff Crytek could learn from this Gem.

Sorry Aaron I messed up the "Quote"
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Robert A. Christman on May 11, 2012, 10:40:31 pm
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html (http://outerra.com/wgallery.html)

Flying around Outerra's Anteworld is an amazing experience (http://www.youtube.com/watch?v=iBdK87Pm3Bk#ws)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 11, 2012, 11:27:53 pm
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html (http://outerra.com/wgallery.html)

Flying around Outerra's Anteworld is an amazing experience (http://www.youtube.com/watch?v=iBdK87Pm3Bk#ws)

I´m a manic with roads/intersections in traversed sites!
Late this Friday, already into a talk about James Joyce :)

Would love to take on that topic in future Lumion ver´s.

Roads can be done fine, so can the planning etc outside Lumion.
Infrastructure Modeler is great, I loved Cityscape, but it´s bygon´s :(
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Aaron on May 11, 2012, 11:51:37 pm
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

Their lighting model is also pretty cool for what features it currently has.
Ocean with rolling waves, adapting to terrain contours is a nice feature too.
It's all highly WiP ofc. but I'd sure like to see them develop this further.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Gabbiano on May 12, 2012, 10:24:50 am
has anyone looked at Outerra lately?

Nice long distance fog / blue shift effect!
Seeing something more about buildings / architecture should be interesting!
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 14, 2012, 10:52:29 am
Nice long distance fog / blue shift effect!
Seeing something more about buildings / architecture should be interesting!

has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html (http://outerra.com/wgallery.html)

Flying around Outerra's Anteworld is an amazing experience (http://www.youtube.com/watch?v=iBdK87Pm3Bk#ws)

They use fractal and mathemetics to express to look of nature on this world. One of the best way to store the natural look efficiently, indeed!
It's more like a real-time Vue, but still far to use in architecture field. More like a world/phenomenas simulation.

But here is what I've learned from it, that would be nice to be in Lumion:
- Roading tool, Draw road using vector line.
http://outerra.blogspot.com/2012/04/road-interpolator.html (http://outerra.blogspot.com/2012/04/road-interpolator.html)
- Real world co-ordinate, GIS data.

But after all, these features and the real gold are in Urban Engine:
http://www.urbancircus.com.au/urban-engine (http://www.urbancircus.com.au/urban-engine)
http://www.youtube.com/user/circus3d/ (http://www.youtube.com/user/circus3d/)

http://youtu.be/4JJRR5Nx9hM (http://youtu.be/4JJRR5Nx9hM)
http://youtu.be/63dTHmYdB5g (http://youtu.be/63dTHmYdB5g)
http://youtu.be/QVDjQt6bFno (http://youtu.be/QVDjQt6bFno)
http://youtu.be/c6LjWF4MWVE (http://youtu.be/c6LjWF4MWVE)
http://youtu.be/lYkCu6PQsP8 (http://youtu.be/lYkCu6PQsP8)
http://youtu.be/zBbkvRThf2o (http://youtu.be/zBbkvRThf2o)


When you really take a look at it hardly enough or tried it. You would understand that animated objects is legacy of AI, in most situation. And Luckily, seem like Quest3D can do the same. But I think these industry is big enough ad share a lot basic to become product :D

And if these features are well-implemented, Lumion would conquer most Real-time Archvis industry. It's up to would Lumion able to did it first or not, before those big company which may don't feel like doing it because it also replaced many of their CPU rendering sales. Any strategy would worked, in house developments or by partner a lot technologies from others. (To me, later choice is such a relief. And the best strategy for coming ages, when small companies synergy and can do better than one giant. It's ants VS elephant, and nature have shown us who win. Of ourse, I don't want Lumion go the same way like that elephant.)

I bet Lumion can do it!
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Robert A. Christman on May 15, 2012, 07:02:51 pm
great job ming!

thanks,

bob
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 15, 2012, 09:33:55 pm
That's my daughter ? How do you know I've one  :-D

The whole infos I feed here because I know one going to make it happened in this industry.
Because it was happened in the billion dollars film industry!
Nothing new, the history repeat itself  :-D

fmx 2012: We could remake 300 in real time now:
http://www.cgchannel.com/2012/05/fmx-2012-the-hugo-shot-that-nearly-killed-us/ (http://www.cgchannel.com/2012/05/fmx-2012-the-hugo-shot-that-nearly-killed-us/)

He says “I want photoreal visual effects, for a tenth of the money [of film work] and a tenth of the time.”
But the game industry said, ‘Oh, we do videogames. We don’t have the time to develop the tech to make TV shows.’
My partner Andrew Orloff and my CTO Mike Romey have been obsessed with the concept of developing a pipeline of tools that will allow us to build photorealistic visual effects in real time. This has led us to something that’s very special to us, and which we call ZEUS [Zoic Environmental Unification System]
In the month of April, we rendered two million frames. That’s a general average for busy months.
Because the big thing that’s going to come out is virtual production for feature production. We’re looking at using virtual production to make, potentially, what would have been a $120 million movie for $30 million. I used the example of 300 earlier, and I think the answer is that we could now do 300 in real time, for less money.
I believe the innovations we’re going to see in virtual production in the next six months are going to change Chris Nolan’s mind.
We’re going to be out on location with a stereo lens doing real-time matte extraction, using real-time rendering tools brought to us by games companies like Crytek and Epic. All of these great tools are going to give Chris the ability to build whatever he wants.
That’s super-exciting for Chris Nolan. It’s super-exciting for fans of cinema. And it’s super-exciting for me, because we’re going to change the world with this.
http://youtu.be/6S9G1NmNcIQ (http://youtu.be/6S9G1NmNcIQ)
So I think Lumion still got a lot of time, but please keep going fast before those giant know what have happened  :-D
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 15, 2012, 09:55:34 pm
So the director of "Hugo" liked the snow in the previz better than the final rendered snow?  :-D

This reminds me of a client who preferred plain SketchUp output instead of a photorealistic render.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 15, 2012, 10:02:53 pm
So the director of "Hugo" liked the snow in the previz better than the final rendered snow?  :-D

This reminds me of a client who preferred plain SketchUp output instead of a photorealistic render.

Yes, these are Previs  :-D
http://youtu.be/xD71XVbUWOY (http://youtu.be/xD71XVbUWOY)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 16, 2012, 12:35:09 am
"The Art Department generates a SketchUp  file, which is what they they normally use to build the sets"  :-D
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 16, 2012, 10:35:19 am
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html (http://outerra.com/wgallery.html)

Flying around Outerra's Anteworld is an amazing experience (http://www.youtube.com/watch?v=iBdK87Pm3Bk#ws)


Very interesting engine, will keep an eye on it for sure.
With a proper import pipeline this has huge potential already.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Aaron on May 16, 2012, 10:46:19 am

Very interesting engine, will keep an eye on it for sure.
With a promper import pipeline this has huge potential already.

Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 16, 2012, 12:18:26 pm
Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D


I will, just noticed the price (15$:)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Robert A. Christman on May 16, 2012, 02:45:20 pm
 :-D

Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D

Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 16, 2012, 05:18:07 pm
Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D

I agreed, they're doing good job.
And this one is nice to play with also, based on Unity3D. It's in Alpha and still free :-D:
http://youtu.be/nWOTLMwg_Lk (http://youtu.be/nWOTLMwg_Lk)

And seem like LumenRT is coming up with something interesting, animated contents, in June ...
(http://www.e-onsoftware.com/support/forum2/images/Screenshot_017.jpg)
(http://www.e-onsoftware.com/support/forum2/images/Screenshot_012.jpg)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Robert A. Christman on May 16, 2012, 07:29:48 pm
btw, the daughter thing is from Flash gordon, of course. Ming the Merciless! wow, what sets and special effects...hahaha. Lumion looks more realistic!

http://youtu.be/rgpJRS9ijKo (http://youtu.be/rgpJRS9ijKo)


That's my daughter ? How do you know I've one  :-D
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael on May 16, 2012, 07:45:02 pm
I agreed, they're doing good job.
And this one is nice to play with also, based on Unity3D. It's in Alpha and still free :-D:
...


Looks promising indeed. Unity has a vast asset-base, is multiplatform and works well on the web. Could be quite the thing real-estate folks like for their websites and ipads. Lumion's image-quality is leaps and bounds better currently, but Realis3D is still impressive for an Alpha. Pricing and teamwork functionality are going to be interesting.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ming Architect on May 17, 2012, 01:23:30 am
btw, the daughter thing is from Flash gordon, of course. Ming the Merciless! wow, what sets and special effects...hahaha. Lumion looks more realistic!
http://youtu.be/rgpJRS9ijKo (http://youtu.be/rgpJRS9ijKo)

Ha ha ha. And BIG Desk is dark lord, he captured everyone even who challenge him, without any conversation first!

The only challenger who got away I know is 'SketchUp'
One need to be strong, keep improving, to challenge that Desk :-D
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Gabbiano on May 19, 2012, 07:02:04 pm
At this page http://www.crydev.net/dm_eds/download_detail.php?id=4 (http://www.crydev.net/dm_eds/download_detail.php?id=4) it's possible to download CryENGINE 3 Free SDK!
What is it for?
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 19, 2012, 07:20:27 pm
for developers

Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Gabbiano on May 19, 2012, 08:51:49 pm
That is?
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 19, 2012, 08:58:44 pm
those who can code computer software.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Ecuadorian on May 19, 2012, 09:58:19 pm
Only if you need interactivity. If all you need is linear content (aka video), you don't need to code. A user in a Spanish SketchUp forum created this: (CryEngine video + Vray stills)
Serene: La mejor fortaleza anti zombies (http://www.youtube.com/watch?v=9Jl8159ZF3U#ws)
She said CryEngine was very difficult to use when she started, but she had gotten used to it. She said Lumion was much easier but she didn't use it as this was only a hobby project and didn't want to accept the watermark on Lumion Free.

A CryEngine user even started to create an ArchViz-oriented application called "ArchMod (http://www.crydev.net/viewtopic.php?t=65643)" using the CryEngine (just like Lumion is created using the Quest3D engine), but the project seems to be abandoned (http://sites.google.com/site/cryarchmodproject/home/home_eng). However, he managed to produce this animation:

Interactive walkthrough using CryEngine 2 (http://www.youtube.com/watch?v=RdxHJcjfCgs#)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 19, 2012, 10:25:46 pm
ahh.  i see.
nice video.
Wonder what is so hard about it.

What is the advantage for any architect to choose one over the other?
Time is $$$$$.
Is the time invested in difficult worth the reward over easy?

For an international competition where the most famous are competing.
One better bring their A game.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Aaron on May 20, 2012, 02:24:35 pm
If these video examples are supposed to scare people away from using CryEngine3 then I reckon it will be a success! Terrible usage of a outstanding engine that can produce gorgeous movies. Arch-Viz is a tiny niche for it though. Most people indeed run away 'Cry-ing' because it's not as easy to use as Lumion. If you know your stuff, it's a great tool.


Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: jlnsvfx on May 21, 2012, 10:58:30 pm
Good luck importing models into Cryengine.  Lumion Collada import works sooo much better.

I couldn't go back to Cryengine because it is much more laborious importing models and getting materials applied.  Besides, Lumion has so many assets that look real good as compared to CE3.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: RAD on May 22, 2012, 02:24:28 am
Flash Gordon is better than cryengine.
At least for me.   :-D
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: rauger on May 22, 2012, 12:36:23 pm
If these video examples are supposed to scare people away from using CryEngine3 then I reckon it will be a success! Terrible usage of a outstanding engine that can produce gorgeous movies. Arch-Viz is a tiny niche for it though. Most people indeed run away 'Cry-ing' because it's not as easy to use as Lumion. If you know your stuff, it's a great tool.





It´s is for sure, I´m impressed with this project.

T.l.i.t.d. WIP update #5 now in !!CRYENGINE 3!! (http://www.youtube.com/watch?v=-_IKqjb9TRY#ws)
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: REALIS3D on July 08, 2013, 12:52:47 pm
Looks promising indeed. Unity has a vast asset-base, is multiplatform and works well on the web. Could be quite the thing real-estate folks like for their websites and ipads. Lumion's image-quality is leaps and bounds better currently, but Realis3D is still impressive for an Alpha. Pricing and teamwork functionality are going to be interesting.

Re: Realis3d. Development on the latest version has been ongoing since the pre Alpha. This version will be released in 3 weeks. Thoughts and feedback will be greatly appreciated...
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: peterm on July 08, 2013, 02:18:06 pm
 huh  ???

We are all open to discussions of various viz tools in the marketplace re this topic and others.

However, I don't think it is appropriate for the developer of a less than version 1 alpha product, that does some things/intends to do some things similar to Lumion (re as an attempted future competitor), to try using this forums user base to access the market and potential users.

Comments on the behaviour of this user please.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Michael Betke on July 10, 2013, 10:28:41 am
Nah Peter, just generic spam with this guy.
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: Daman-Lechtenberger,PC on July 10, 2013, 07:11:49 pm
I like to use my dreams as they are so real......but they come at a very expensive price. If anyone wants to purchase some let me know as I think they are a nightly special.

What is the deal with some people, lol.

Lumion works, there are some hang ups but we all as users keep pushing the development and the great thing is that they are actively on this board and listen to our request.

 
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: gabrielefx on July 14, 2013, 12:45:40 pm
Sandbox 3.4 does a lot more than Lumion.

When Lumion was annouced I requested to developer pratically what I saw today in Sandbox.
The interface must stay away from the DX stage.

I want menus that I can position on a second display
Also the animation part lacks of tons of features in Lumion.
No curves, no a real keyframe editor. Having used Max for 15 years sincerely make an animation in Lumion is like to play with a toy.

I requested a real 3d paint generator with ecosystems (Vue). You can't paint or populate with a click your terrain.
You can't draw rivers or roads.

I requested 2 years ago interactivity because Lumion uses a game engine. I want to create my architectural presentations with Lumion, navigate them with a joystick like a fps. Create buttons to change materials, start-stop animations and events using the gamepad buttons, etc.

For 3.000€ I want a full featured Lumion, not only tons of assets.

Sandbox is a mix between 3ds Max, Lumion and Quest. Is not easy to learn but the results are incredible.
Crytek is focused on videogames and I don't think that they will create a Lumion clone...but they could...

I donno if the Lumion 4.0 will get a professional interface, a vegetation painter, a decent keyframe editor and a minimum of interaction with custom commands, scripts, nodes, etc.
When I upgraded Lumion 2 to the Ultimate version I paid the same price of the 1.0 release.
I paid more that 2.000 euros.
Then Act-3D changed the name from Ultimate to Pro because the Ultimate had to come yet, they did a mistake naming Lumion Ultimate.

Probably we are waiting for Lumion Enterprise to see the 10% of what Sandbox can do for free...

Sorry but I'm little bit frustrated with the Lumion investment.

Regards
Title: Re: Cinema Sandbox: CryEngine for movie makers
Post by: byzantium1200 on July 14, 2013, 06:27:34 pm
Probably we are waiting for Lumion Enterprise to see the 10% of what Sandbox can do for free...

Sandbox? Free?