Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Gabbiano on April 19, 2012, 04:20:53 pm

Title: How does "Reflection control" works?
Post by: Gabbiano on April 19, 2012, 04:20:53 pm
Where can I find infos about "Reflection control"?
Title: Re: How does "Reflection control" works?
Post by: Morten on April 19, 2012, 04:41:58 pm
Hi Gabbiano, there's a short description in this thread:
http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/ (http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/)

REFLECTIONS
CTRL + U: Update the 360 degree reflection texture. Reflections in Lumion rely on a single 360 degree panoramic reflection texture which is projected onto all reflective materials. In Lumion 2, add the new Lights -> Utilities -> Reflection control object to your scene to specify the position where the 360 degree panoramic reflection texture should be rendered at.
Title: Re: How does "Reflection control" works?
Post by: Gabbiano on April 19, 2012, 04:58:30 pm
Thank you, Morten! Always helpful.
Can you please explain what does "specify the position where the 360 degree panoramic reflection texture should be rendered" mean?

I'm trying to make a mirror following infos in the post <http://lumion3d.com/forum/general-discussion/need-help-with-mirror-reflections (http://lumion3d.com/forum/general-discussion/need-help-with-mirror-reflections)> but reflected image is bigger than objects in front of it!
Title: Re: How does "Reflection control" works?
Post by: Morten on April 19, 2012, 05:58:17 pm
Ah yes, unfortunately there is no way to achieve perfect planar reflections (as used by mirrors) in Lumion. Not yet anyway :)

Here's a post where I describe the current limitations of the reflections in Lumion:
http://lumion3d.com/forum/index.php?topic=3511.msg22282#msg22282 (http://lumion3d.com/forum/index.php?topic=3511.msg22282#msg22282)
Title: Re: How does "Reflection control" works?
Post by: Gabbiano on April 19, 2012, 06:23:49 pm
I can't undestand why reflected image is bigger than objects in front of it! :(:(:(

What if you want to create a reflecting metal?
Title: Re: How does "Reflection control" works?
Post by: Morten on April 20, 2012, 10:58:14 am
I can't undestand why reflected image is bigger than objects in front of it! :(:(:(
It is not yet possible to achieve perfect planar reflections for mirrors etc in Lumion. The single 360 degree cubemap reflection in Lumion is all we have, so you will not be able to create a perfect mirror (unless you actually create a copy of the scene, behind the mirror :)

What if you want to create a reflecting metal?
http://lumion3d.com/forum/general-discussion/metal-chrome/ (http://lumion3d.com/forum/general-discussion/metal-chrome/)
Title: Re: How does "Reflection control" works?
Post by: Gabbiano on April 20, 2012, 11:58:33 am
Thank you again. Hope reflections will be the next Lumion target!
Title: Re: How does "Reflection control" works?
Post by: Morten on April 20, 2012, 05:36:12 pm
Me too :)
Title: Re: How does "Reflection control" works?
Post by: andradechristo on July 03, 2012, 04:34:21 pm
Me too :)

i had to issue the project as it was. i still do not understand how to control the reflection. is there any possibility of a brief video?????

the previous method was simple enough. sorry to be a pain!!!

thank you kindly for your help.
Title: Re: How does "Reflection control" works?
Post by: Morten on July 04, 2012, 10:32:19 am
Hi andradechristo, I've answered your question in the other thread you started:

http://lumion3d.com/forum/general-discussion/pixel-issue-in-sky-and-pix-issue-in-window-reflection/msg31945/#msg31945 (http://lumion3d.com/forum/general-discussion/pixel-issue-in-sky-and-pix-issue-in-window-reflection/msg31945/#msg31945)