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Gallery => Finished Projects Gallery => Topic started by: Nico RVArq.com on February 15, 2012, 09:23:00 am

Title: CG A
Post by: Nico RVArq.com on February 15, 2012, 09:23:00 am
Greetings.
Title: Re: CG A
Post by: kais Jacob on February 15, 2012, 12:58:00 pm
nice nicolas
but I don't like flat fence ( transmittance fence ) -- makes you feel No 3D in that walls  
 
Title: Re: CG A
Post by: Morten on February 15, 2012, 01:09:12 pm
I'd consider copying the Weather/lighting/exposure settings from CG B - that scene looks more realistic in my opinion:
http://lumion3d.com/forum/index.php?topic=3325.0 (http://lumion3d.com/forum/index.php?topic=3325.0)
Title: Re: CG A
Post by: Nico RVArq.com on February 15, 2012, 01:36:05 pm
Yes Morten, here I was very dark and I tried to fix with the Shadows / Illuminations inside Photoshop, and the view is, I've gotten very worse. This was only a correction, and I will try to solve better and upload and update this images soon. Thanks to both.
Title: Re: CG A
Post by: Morten on February 15, 2012, 02:08:00 pm
(No worries, I figured it was work-in-progress - by now, we're used to the consistently good quality of your projects, so I just wanted to ask if it was intentional that the clouds were over-exposed clouds etc)
Title: Re: CG A
Post by: Nico RVArq.com on February 20, 2012, 10:18:36 pm
2 more. Just remain unconvinced the result.
But the true is that the work is great and tedious to go testing with the bars to either side. The shadowmap Offset and Offset Slope shadowmap I keep getting problems. And do not quite figure out the difference between the two. The only thing I understand is quite Difusse Shadow :D, as I would already have a PDF at least part of you taking all the relevant advice on this latest version of Lumion ;).
I still can not find a formula for the two do not generate the Shadow filter pattern problem that mentioned Robert.
Title: Re: CG A
Post by: Morten on February 21, 2012, 12:41:27 pm
I hope Remko can take another look at the IES shadow/ambient shadows filtering algorithm, so that the filter patterns are less visible.