Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Kurgan on February 14, 2012, 03:38:53 pm

Title: My whises in next update...
Post by: Kurgan on February 14, 2012, 03:38:53 pm
Lumion rocks, i will buy it sure but i need a bit more implements:
1- A population tool to place populating objects in selected polygons or something similar, could be nice if you could populate objects along a spline or something similar too.
2- Glass and materials transparency slider
3- .exe export and should be iphone and mobile export.
4- Posibility to render planar proyections as Floorplan, front, rear... etc
5- Would be nice the posibility to render out quictime panoramas and objects.

Thats all for me at the moment, I know you work hard and we are so much people to attend all our wishes, but thanks to hear me...
Title: Re: My whises in next update...
Post by: Morten on February 14, 2012, 03:45:20 pm
Thanks for your suggestions.
Title: Re: My whises in next update...
Post by: arch_bd on February 14, 2012, 03:46:20 pm
impossible-??????
NOT FOR LUMION
Title: Re: My whises in next update...
Post by: Kurgan on February 14, 2012, 06:16:58 pm
Great image omg...
Title: Re: My whises in next update...
Post by: peterm on February 14, 2012, 09:32:41 pm
Lumion after the next update, then  :-D
Title: Re: My whises in next update...
Post by: arch_bd on February 14, 2012, 09:40:48 pm
 :D
lol
Title: Re: My whises in next update...
Post by: tug on February 14, 2012, 10:13:17 pm
  :D :D :D :D :D
Title: Re: My whises in next update...
Post by: Remko on February 15, 2012, 10:59:34 am
Good suggestions. As mentioned before there's not a big chance we will ever start doing exe export because it's an entirely different game but the rest sounds reasonable. I think all those topics came up in discussions at some point but no concrete plans yet for them. I am looking into methods to effectively render glass but for now it's just out of curiosity. The good news is we will probably be able to render realistic properly layered glass at some point.