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Gallery => Finished Projects Gallery => Topic started by: BMcIsaac on February 10, 2012, 10:40:51 pm

Title: Tudor to Contemporary
Post by: BMcIsaac on February 10, 2012, 10:40:51 pm
This is in progress with the architect..it started on wednesday. He has been watching the build more or less and suggests materials as we go.
Title: Re: Tudor to Contemporary
Post by: kais Jacob on February 11, 2012, 08:05:24 am
 excellent -- super
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 11, 2012, 01:14:52 pm
Thanks Kais!
Title: Re: Tudor to Contemporary
Post by: Gilson Antunes on February 12, 2012, 09:51:43 pm
I really enjoyed.

Congratulations
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 13, 2012, 12:44:57 am
Thanks dazomatic and Antunes.
Here are some more shots. I hope to finnish the grounds and garden tomorrow(and the windows). At that point the architect wil want to redo all my material...lol.
Title: Re: Tudor to Contemporary
Post by: arch_bd on February 13, 2012, 09:57:49 am
AMAZING VIEWS :-9
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 13, 2012, 05:35:32 pm
Thanks arch_bd !
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 15, 2012, 03:41:35 am
...and another version....and last version
Title: Re: Tudor to Contemporary
Post by: SEVERINO on February 15, 2012, 08:56:30 am
Just great, +1
I love the composition of textures, vegetation, flowers.
Two small suggestions of textures:
The wood of the elements of the facade, should be more visible wood grain.
A roof deck, you should have put a bump map, similar to the stone facade, to give more sense of volume. Although my rating from 0 to 10 is 11.

Congratulations and thank you very much to promote Lumion.
Regards, Severino
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 15, 2012, 02:53:16 pm
Thanks very much Severino...I appreciate your comments and your advise always!
Cheers!
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 16, 2012, 12:38:52 am
....first short cut..showing the view to the north http://youtu.be/AmNoDIevI_s (http://youtu.be/AmNoDIevI_s)
Title: Re: Tudor to Contemporary
Post by: RAD on February 17, 2012, 09:14:48 pm
Lookin good yo!
Title: Re: Tudor to Contemporary
Post by: cbcarch on February 17, 2012, 09:21:40 pm
....first short cut..showing the view to the north http://youtu.be/AmNoDIevI_s (http://youtu.be/AmNoDIevI_s)

Looks great!  ;)
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 17, 2012, 11:43:14 pm
Thanks guys....cheers!!
Title: Re: Tudor to Contemporary
Post by: Architectural Innovation on February 23, 2012, 10:22:05 pm
this is fantastic! really great feel to the whole thing. thumbs up!

bob
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 23, 2012, 11:43:43 pm
Thanks Bob...the customer is pretty happy with the changes. He was not very happy with the tudor look and was worried about the conversion.....cheers!!
Title: Re: Tudor to Contemporary
Post by: ATTRIUM on February 24, 2012, 12:14:19 am
It´s very nice!! Congratulations for your job. It´s awsome! The house is very nice!!
I'm specially impressed with the background. How do you made the far trees? did you use a skydome? and the terrain? I'm not sure, but I think you imported the satelite image from google earth and placed above the imported terrain, right? How can i make it?
one other thing. Can you share the effects you used?
thanks!
Title: Re: Tudor to Contemporary
Post by: BMcIsaac on February 24, 2012, 03:18:46 pm
Hey pkosinski1984 thanks for your enthusiastic comments. The background trees are explained in the post link below.
http://lumion3d.com/forum/index.php?topic=2802.0 (http://lumion3d.com/forum/index.php?topic=2802.0)
I did not use a dome although the treecircle is like a dome without a top.
The terrain I make myself because generally I need roads, curbs, walks and extra mesh to do detail contour work around the house. SU mesh tools work perfect for adding pollies as you go. (although a bit clumbsy still faster for WIP than anything else on the ground)

To make the terrain I use GE as a guide plus any cloud point, DEM data or countour drawings I can find. In the end I set it down and bring up the Lumion terrain around it to make it seamless. All along I am paying attention to the real contour.

Although people don't seem to mention this I find that you need to get your models into the proper context. Everything ambient or oclusive in the natural environment (including that hill 400 yards away from the scene) must be modeled and allowed to have enfluence....little details will make your model work and look more real.

Effects are easy...I just play with Lumion sun/fog/colors until it looks close to real.
...and sometimes I'll run the finals through PS for tone and color adjustment.

One last thing...I see debates (and sometimes post my rants in them) running about the best rendering engines....believe me it is not the engine, it is the model....the base mesh itself and the detail you ad will make it work...not a better algorythm....the best artists I have come accross are also by far the best modelers.

The best renderings you see on this or any forum are those that have been created with blood sweat and tears never with the push of a button.