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Gallery => Finished Projects Gallery => Topic started by: tug on December 21, 2011, 01:48:23 am

Title: cars lighting
Post by: tug on December 21, 2011, 01:48:23 am
here is a simple sample using lights in cars, red for rear ones and white for headlights.

It's a pitty we haven't still the posibility of emisive material in headlights... maybe in a future.

This kind of lighting are place manually, so it can't be used in animations I guess... I'll think in a tip if I can find to do it... :D
Title: Re: cars lighting
Post by: arch_bd on December 21, 2011, 10:39:00 am
Take a look at this video, found it very interesting

ADMIN: VIDEO DELETED
Title: Re: cars lighting
Post by: tug on December 21, 2011, 11:20:14 am
very interesting.... could be done with new "keyshot 3" from Luxion or new "Move" from Bunkspeed
Title: Re: cars lighting
Post by: peterm on December 21, 2011, 11:34:59 am
There's a =1455&cHash=5d06add047]link (http://www.maxon.net/index.php?id=205&tx_ttnews[tt_news) on his site, he uses Cinema4D and did for the Cobra.
Title: Re: cars lighting
Post by: blendman on December 22, 2011, 06:27:45 am
Lofts wrote:  It's a pitty we haven't still the posibility of emisive material in headlights... maybe in a future.

==

I agree Lofts, this would be fantastic!  and I'm assuming here a feature that could easily be added in an upgrade soonish!

Regards,

blendman
Title: Re: cars lighting
Post by: cbcarch on December 22, 2011, 05:34:15 pm
How about the ability to "nest" the lights into the car object?

Or just rebuild the vehicles with lights inside, with "on/off" function.

That would be the best solution.
Title: Re: cars lighting
Post by: arch_bd on December 22, 2011, 10:55:51 pm
How about the ability to "nest" the lights into the car object?

Or just rebuild the vehicles with lights inside, with "on/off" function.

That would be the best solution.
}) It will be great and Lumion engineers have the potential to realize that, like day and night in sun height scene
Title: Re: cars lighting
Post by: Remko on December 24, 2011, 12:54:28 pm
Grouping objects is on the wish list. This would be great for attaching lights to cars or lampposts for example.
Title: Re: cars lighting
Post by: tug on December 29, 2011, 12:10:33 pm
Grouping objects is on the wish list. This would be great for attaching lights to cars or lampposts for example.

efectively..... could be, could be!!!!
Title: Re: cars lighting
Post by: blendman on December 29, 2011, 02:25:19 pm
Grouping objects is on the wish list. This would be great for attaching lights to cars or lampposts for example.

PLEAAASE!!  Remko include grouping for objects to be animated too!  on this wish list.

Many thanks,

blendman
Title: Re: cars lighting
Post by: ecr0001 on December 04, 2013, 04:32:20 pm
How did you apply the tail lights to the car? A red omni light? And how did you get the material on the car where the tail light is to glow red?
Title: Re: cars lighting
Post by: peterm on December 05, 2013, 12:37:37 am
If the car is an imported model then the tail lights surface can have their material changed in Lumion, increasing the Emissive of the Standard Material or Overbright for color values.

If the car is a Lumion Library Object, then you cannot change surface materials other than overall color, so lights need to be added.  This is more suited to static views only.

The other option is to make and add a model so that the surface can be added near the tail lights and adjusted, as billy007nh has mentioned  in reply your same question other topic: Night Rendering (http://lumion3d.com/forum/gallery/night-rendering/15/msg71278/#msg71278)

For just adding lights you can just add two spot lights, narrow the Cone Angle and point to the area of the tail lights.  The dark (no Overbright) car works best as no light cast was noticeable so for the light colored car the spotlights needed adjusting inwards.
Title: Re: cars lighting
Post by: searchme on March 11, 2016, 12:13:59 am
how to follow light mas movie car thanks
Title: Re: cars lighting
Post by: peterm on March 11, 2016, 01:12:33 am
Hi searchme

Which version of Lumion are you using?