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Support for unlicensed users => Post here if you can't find your License Key => Topic started by: c_abdulqadir on September 13, 2011, 01:28:16 pm

Title: Problem with geometry
Post by: c_abdulqadir on September 13, 2011, 01:28:16 pm
(http://Hello everyone :)

I am using Lumion and i seem to have a problem. I model in Maya and export it in Lumion as Obj or fbx. in both cases the geometry seems to be hollow.

any help is appreciated.
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Title: Re: Problem with geometry
Post by: Morten on September 13, 2011, 02:23:11 pm
Hi Abdul, that looks awful... Could you post your PC specifications please (CPU, graphics card type and RAM, system RAM, Windows version)?
Title: Re: Problem with geometry
Post by: c_abdulqadir on September 13, 2011, 07:43:17 pm
Hey sorry i deleted the text earlier lol...

well what i did is created the geometry in maya....

i tried importing as obj and also fbx but same problem...i also tried with quad meshes and tri meshes but same problem...checked the normals...they are also fine.

My system specs are:

dual intel xeon
48 gb ram
nvidia quadro 5000, 2.5 gb + geforce 570, 1.3 gb

Title: Re: Problem with geometry
Post by: Morten on September 14, 2011, 11:28:39 am
1) Are you experiencing the same problem (white pixel noise as well as the weird boolean-like subtraction) on the Quadro 5000 and the GeForce 570 card?

2) What does it look like if you render it?