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Support for unlicensed users => Post here if you can't find your License Key => Topic started by: wahyoe on August 15, 2011, 10:44:55 am

Title: tutorial animation
Post by: wahyoe on August 15, 2011, 10:44:55 am
how to make animated open door or window open, is there a tutorial?
Title: Re: tutorial animation
Post by: Ferry on August 16, 2011, 09:44:36 pm
There is no tutorial. But you can just import your door as a second option and create a clip where you use animation object movie effect to open the door or window. That method as some limitations but will get you some simple version.
Title: Re: tutorial animation
Post by: Gaieus on August 22, 2011, 05:21:12 pm
Make sure that when making the model you want to animate, export it from your modelling application with its origin on the vertical axis you want to rotate around. In Lumion, when animating things, you can rotate them around their vertical axis.
Title: Re: tutorial animation
Post by: wahyoe on August 31, 2011, 06:53:31 pm
hi Gaieus
I still do not understand, can explain with a simple tutorial
thanks
Title: Re: tutorial animation
Post by: Frank on September 01, 2011, 02:02:08 pm
Hi wahyoe,
hope the clip below helps. Use fullscreen to see details.

First i export the door to animate with its origin at the same origin of the "building".
As you will see, you can only rotate it around its origin! But thats not the animation that i want. The door has to rotate around its hinge.
The origin of the object to animate is the reference-point for the animation.

Then i export it after placing the door on 0,0,0 with the point on which i want to rotate around (hinge).
Now the door can be rotated the right way.

Animating a door in Lumion (http://www.youtube.com/watch?v=WW0eQF1zWgY#)
Title: Re: tutorial animation
Post by: Ferry on September 01, 2011, 02:46:41 pm
Nice video
Title: Re: tutorial animation
Post by: Gaieus on September 02, 2011, 02:55:44 pm
Wahyoe,

Sorry for not coming back earlier...
And Frank: thanks for the tutorial.

Whyoe, the difference in SketchUp would be that you need to move the component origin/axes to where the axis of rotation (hinge) would be. Right click on the component > and "Change axis". Place it to the edge you want to rotate it around (blue axis shows up).

Now right click on the component and "Save as..." Open that file and export it as is to dae and then import it as an object to Lumion (we cannot "export" individual components from the files but if we save them as separate files, everything goes on just like normally).

In your original file, do not forget to delete the door otherwise there will be duplicates
Title: Re: tutorial animation
Post by: grincheux on September 02, 2011, 03:53:17 pm
Great!
But when we have a 3D model which contains several objects, we cannot import each of the objects in Lumion by keeping the same origin?
Title: Re: tutorial animation
Post by: peterm on September 03, 2011, 01:35:58 am
Quote
But when we have a 3D model which contains several objects, we cannot import each of the objects in Lumion by keeping the same origin?

Yes you can.  Align (http://lumion3d.com/forum/index.php?topic=1835.0) and also elsewhere on topic.  Select one or more objects, or do it one at a time, and Align and they will have same origin, allowing you to import objects and set them with the same origin(note this origin will be the world position in Lumion that you placed the object you aligned to).
Title: Re: tutorial animation
Post by: Gaieus on September 03, 2011, 10:01:47 am
Well, as shown in the example, to use the align tool, your component origins need to be in the same place. To rotate the door, its component origin needs to be at where the hinge should be - so if you want to use both the align tool and rotate a door, make sure to move the building's origin to the exact place where the door's origin is - to the hinge. I have attached an example (skp and dae files to import to Lumion). The origins (pivot points) are now at the same place for both - at the bottom corner of the door that you can rotate - and you can also align the two easily.

Now if you want to rotate a bunch of things in the same model, this is of course not possible so you need to manually insert each door into the frame - as we saw in the video.
Title: Re: tutorial animation
Post by: Frank on September 07, 2011, 10:38:03 am
Now if you want to rotate a bunch of things in the same model, this is of course not possible so you need to manually insert each door into the frame - as we saw in the video.

Unfortunately you are right. I had to this several times. It becomes terrifying when the customer wants a different cameraroute.... :'(
Title: Re: tutorial animation
Post by: Remko on September 07, 2011, 02:14:23 pm
Unfortunately you are right. I had to this several times. It becomes terrifying when the customer wants a different cameraroute.... :'(

Maybe you can import and animated version? Lumion supports animated FBX import now. We'll expand on the animation capabilities of Lumion but we spend a lot more time on adding features with Lumion than we usually do. We want to keep things easy. Normally a developer would simply add some animation graphs but we want to make sure we have thought of every possible solution to tackle things like this in a simple manner.

One simple way would be to import the animation and we would have an effect which would allow you to control the animation index of several nodes in your model. Another way would be to add a feature which easily allows you to cut loose parts of your model, like a door and have you place the pivot point very quickly. On top of that we would also need a 'move object' effect with more control over the exact timing of each object.

I guess we still have a lot of thinking to do :D
Title: Re: tutorial animation
Post by: RAD on September 08, 2011, 07:33:06 am
Love the pics you drop in Dazomatic - they speak a thousand words  8)
Title: Re: tutorial animation
Post by: Frank on September 08, 2011, 08:55:47 am
... nobody said life is a ponyranch. But its consoling that with Lumion you can create one for yourself. Like my elder daughter did: