Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: jaustin on September 25, 2013, 01:16:13 pm

Title: Ethnicity
Post by: jaustin on September 25, 2013, 01:16:13 pm
Hello All,

I have a couple of questions regarding Lumions blatant stereotyping...

I'm doing work on a project based in Africa. Yet the only people of African appearance in the objects library are all wearing Basketball gear... Is it possible to download more Lumion people.

OR might there be an update soon within which there will be a whole host of races, colours and creeds?

Thanks
Title: Re: Ethnicity
Post by: speed777777 on September 25, 2013, 02:12:47 pm
THATS A NICE WAY TO ASK FOR HELP [dot] [dot] [dot]
Title: Re: Ethnicity
Post by: peterm on September 25, 2013, 02:21:03 pm
Hi jaustin

Various versions of Lumion have a differing amount of content.  What product and version are you using?
Title: Re: Ethnicity
Post by: jaustin on September 25, 2013, 03:43:26 pm
Hi Peter,

I am using Lumion Pro, version 3.2.1.

It's just frustrating as from my point of view, I would rather leave the model completely unpopulated than fill it with majority Caucasians and the same 4 Basketball players (also limited by the fact that only 2 are stood up/walking, the others are sat down).

So is there a new version soon with a larger library of people?
Title: Re: Ethnicity
Post by: BMcIsaac on September 25, 2013, 04:07:31 pm
For sure a weakness in the product at this point. I don't think that Lumion will ignore this request. It is in a way brave of you to speak up. Regardless of the ethnicity there is a need for HQ 2d and 3d people. There has been discussion behind the scene I'm sure.

I hope more people will stop in here to encourage the expansion of the people population. It would be a good investment in the product.
Title: Re: Ethnicity
Post by: jaustin on September 25, 2013, 04:12:13 pm
That's exactly right.

It is difficult, because the product is so good. But if we can't really get what we need out of it it's wasted.

Picture sending a fly-through of a scheme to your African client for a project based in central Africa and the entire thing is filled with Caucasian people. I can understand why a client would be annoyed in this situation.
Title: Re: Ethnicity
Post by: 3D_Bard on September 25, 2013, 04:34:57 pm
Agreed. A massive investment in 3d people of all types and activities is needed. No matter how great the software is, its limitations become very clear to all who view a video with the same handful of people shown over and over, or instead sparsley populated. I am sure this isn't stereotyping per se but rather an oversight.
Title: Re: Ethnicity
Post by: jaustin on September 25, 2013, 04:40:37 pm
Yes absolutely. I'm sure that it wasn't an intentional choice to stereotype. But it is very short sighted of them to have only 4 african people, all wearing Basketball kits.
Title: Re: Ethnicity
Post by: speed777777 on September 25, 2013, 05:13:33 pm
Yes absolutely. I'm sure that it wasn't an intentional choice to stereotype. But it is very short sighted of them to have only 4 african people, all wearing Basketball kits.

i can count nine others
Title: Re: Ethnicity
Post by: Jared G. on September 25, 2013, 05:32:33 pm
There is always Mixamo and Project Pinocchio. Probably currently the best option for adding character models, but alas they are only for stills. I mean, you could animate them yourself with the Byz method, but that would require a good amount of time that I generally do not have in the office.

Given that Lumion users are very dispersed across the globe, it might be beneficial to sell regional ethnicity packages on top of the existing library.
Title: Re: Ethnicity
Post by: jaustin on September 25, 2013, 05:37:42 pm
i can count nine others

I've got 4 African male basketball players.

And 6 African woman in casual clothing.

Title: Re: Ethnicity
Post by: speed777777 on September 25, 2013, 05:48:35 pm

And 6 African woman in casual clothing.


that is more than double what you had just now, what about these guys?
Title: Re: Ethnicity
Post by: jaustin on September 25, 2013, 06:02:31 pm
that is more than double what you had just now, what about these guys?

I think you're misunderstanding my point.

The number of ethnic groups is minimal.

For the sake of arguing with you...

These guys are clearly Hispanic. And the two people in track suits are the same person (granted one is walking).
Title: Re: Ethnicity
Post by: Jared G. on September 25, 2013, 06:23:48 pm
you could just use the 3d silhouette people. you can adjust them to whatever color you want to show, including transparency.

people (http://www.youtube.com/watch?v=4W-giVpu8GI#)

people2 (http://www.youtube.com/watch?v=F2Z82wirM08#)
Title: Re: Ethnicity
Post by: Francan on September 25, 2013, 08:15:21 pm
Remember that with DAZ, it is possible to import all kind of 3D character.
wholes nationalities are possible.

http://www.daz3d.com/men/obi-for-genesis (http://www.daz3d.com/men/obi-for-genesis)

And it works very well for fixed characters but not for moving people.
Not yet.

Regards
Francan
Title: Re: Ethnicity
Post by: peterm on September 26, 2013, 05:01:00 am
There have been and are ongoing requests for more People resources in the Library.

It's a matter of resources to make the 3D characters and have them work well within the Lumion real-time environment.  Good modelling and texturing and then creating the animations is an intensive and time consuming task, which limits current availability.

Higher quality characters have been added in version 3.  The dev team are very aware of the limitations and wishes to extend what is available.

For current projects the options are:
1.  determine the need for 3D characters or the options in using 2D or silhouettes.  Some arch viz top of the range videos work well without 3d characters, it's a style thing.

2.  where 3d characters are not available and the existing library is not applicable, and as mentioned by others here, there is the ability to import characters - from stock or your own built.  They can only be static, no animations.

Ii is unlikely that the Library will ever be possible to cover all the races, nations, looks, types of animation, clothing etc etc.  It forms a base from which to begin with, as does the buildings in the Library, and other models.

In the commercial/licensed area of the forum we have a number of topics in the Feedback and Wishlist Board, one of which is The Definitive Wish List for the Model Library (http://lumion3d.com/forum/new-features-wish-list/the-definitive-wish-list-for-the-object-library/) for members to add requests for new models including characters/people.

The Library is a living ongoing work-in-progress.

Appreciate everyone's feedback and ideas, keep it coming  :).

jaustin:
So is there a new version soon with a larger library of people?

I am not able to provide a definitive answer for that at present.  Generally what is in a new version is released when and as the new version progresses and there is certainty about what's going to meet the timeframes.

I can say that each of the major versions so far have always had an increase the content of the Library, for example v3 as mentioned.

Thanks for raising the topic.

ps: please also see my PM to you.
Title: Re: Ethnicity
Post by: Daman-Lechtenberger,PC on September 26, 2013, 05:57:07 am
Hello All,

I have a couple of questions regarding Lumions blatant stereotyping...

I'm doing work on a project based in Africa. Yet the only people of African appearance in the objects library are all wearing Basketball gear... Is it possible to download more Lumion people.

OR might there be an update soon within which there will be a whole host of races, colours and creeds?

Thanks

Lumion models of people are not that great anyway. Download some 2d people and drop in your model....No big deal as others have suggested. I myself use the 3d silhouettes as I just look for scale and draw the attrition to the architecture not the included distractions.

I went thru the models and uploaded a rendering of all the included charters labeled African
Seem to be more than 4?

I would agree that there needs to be more people included, I would like to also see groups of people that are arranged in crowds as most of us work on a larger scale. Inserting 100 people suck.......I would also like to see that when you insert and hold the left mouse button you can rotate the object before it is set into the scene. This goes for all objects including lights as you could hold the moue button and select a target point.

Title: Re: Ethnicity
Post by: BABE™ on September 26, 2013, 10:51:56 am
if were gonna talk about Lumions "DISCRIMINATION" ,none of them are FAT or..DISABLED..
Where does the stereotyping end ?

--------------------
I have a couple of questions regarding Lumions blatant stereotyping...

----------------------------



When did you   PURCHASE   lumion ?    (http://ts4.mm.bing.net/th?id=H.4919933430464875&pid=15.1&H=103&W=160)
Title: Re: Ethnicity
Post by: jaustin on September 26, 2013, 10:55:41 am


Appreciate everyone's feedback and ideas, keep it coming  :).


Thanks for your help Peter. Will respond to PM asap.
Title: Re: Ethnicity
Post by: jaustin on September 26, 2013, 10:59:29 am
if were gonna talk about Lumions "DISCRIMINATION" ,none of them are FAT or..DISABLED..
Where does the stereotyping end ?


When did you   PURCHASE   lumion ?    (http://ts4.mm.bing.net/th?id=H.4919933430464875&pid=15.1&H=103&W=160)

I think you're MISSING THE POINT But thanks for your VALUABLE INPUT

Also CLEVER USE OF THE COLOUR RED
Title: Re: Ethnicity
Post by: BABE™ on September 26, 2013, 11:01:45 am
Thankyou jaustin ................but you haven't answered my question ?
Title: Re: Ethnicity
Post by: jaustin on September 26, 2013, 11:02:36 am
Thankyou jaustin ................but you haven't answered my question ?

8TH MARCH 2013
Title: Re: Ethnicity
Post by: Daman-Lechtenberger,PC on September 26, 2013, 04:48:47 pm
if were gonna talk about Lumions "DISCRIMINATION" ,none of them are FAT or..DISABLED..
Where does the stereotyping end ?

Babe- I think the correct grammar would be WEIGHT CHALLANGED, and PHYSICALLY LIMITED. All kidding aside I would like to see some animated characters in wheel chairs, walkers and scooters.

Title: Re: Ethnicity
Post by: Michael on September 27, 2013, 09:20:40 am
Babe- I think the correct grammar would be WEIGHT CHALLANGED, and PHYSICALLY LIMITED. All kidding aside I would like to see some animated characters in wheel chairs, walkers and scooters.
+1 for the scooter!!
Devs, that does not seem such a challEnge? Or is it? And, people with helmets circumvent ethnic discussions quite nicely  ;)
Title: Re: Ethnicity
Post by: Francan on September 27, 2013, 11:07:44 am
yes of course, but light gray or dark gray helmet.

 :+