Lumion Support Center

Support for unlicensed users => Post here if you can't find your License Key => Topic started by: Santana on April 14, 2011, 07:33:42 pm

Title: REAL-TIME RADIOSITY?
Post by: Santana on April 14, 2011, 07:33:42 pm
I was even more impressed by this GRAPHIC ENGINE. It would be nice to see similar effects adapted for architecture in Lumion.  8)

http://www.geomerics.com/enlighten/ (http://www.geomerics.com/enlighten/)

Enlighten GDC 2011 Demo (http://www.youtube.com/watch?v=JZO1LF305UE#ws)
Title: Re: REAL-TIME RADIOSITY?
Post by: Nico RVArq.com on April 15, 2011, 08:41:25 am
Enlighten SDK August 2010 (http://www.youtube.com/watch?v=eFHxluXS3KM#ws)

(http://)
http://www.geomerics.com/media/ (http://www.geomerics.com/media/)
SCREENSHOTS

Really, is great the puntual illumination and the radiosity in realtime.
Title: Re: REAL-TIME RADIOSITY?
Post by: Ferry on April 15, 2011, 09:22:05 am
We looked at those technologies as well. However this version requires extreme quality models. While almost everyone in Lumion loads a really rough model. So we are looking for methods to get radiosity that will work on all models.
Title: Re: REAL-TIME RADIOSITY?
Post by: Ecuadorian on April 19, 2011, 03:36:44 pm
Yup, a form of indirect light would be the next step.

Thanks to LightUp for SketchUp, I have gotten used to work very clean models, with normals always facing the correct side, no extra lines dividing faces, no objects with tons of needless polygons, etc.
Title: Re: REAL-TIME RADIOSITY?
Post by: Santana on May 24, 2011, 12:38:27 am
Also for the artificial light this graphic engine is well done. Sin for the application of complex geometries.  |:(