September 20, 2012, 01:51:10 pm
I'm following with deep interest the developpement of Lumion, even if I haven't use it really, mainly due to some details that where annoying me, and I'm curious to know if they will be adressed in this release :
- A geolocalized sun model : since the beginning I haven't been able to figure out your choice for the sun tool (height and direction). Mainly every other software choose to work with a date / hour system, link to some kind of north tool. It's really intuitive and logical, since every architectural project is supposed to be built somewhere. Are you working on that ?
- An import that respect global coordinate : when you export something from sketchup into max (for example), or the other way around, it's possible to keep the same origin, and then be able to add object from one software to the other whithout placing it by hand.
It's really simple and works since a long time in all other programs, but not in Lumion... why ?
I know there is a possibility to update a model, but it's not as flexible as this
- A "transparency" parametre : So far, I've been looking everywhere in the material tool, but there seems to be no way to change the transparency of a material, whithout changing it into glass. It's a rather problematic issue, since many transparent things could be something else than glass. I still don't get why this function does not exist. Even Sketchup, which possess the simpler material editor ever, gives this possibility.
- A gizmo : when you want to move an object, you have to struggle with controls tools that are not really friendly, and all separate. You always have to go like "first move, then back to the menu, choose rotate, go back, and so on "... An old fashioned gizmo containing the classical move rotate scale tools, seems to be way more efficient.
- An import that respect the model hierarchy : Even a big big model, a whole city for example, is imported as a single object. Could it be thinkable to import it with the respect of it's hierarchy (sketchup nested groups for example). It works really well in Thea (which of course is a quite different software, but still, not that far..). Then you're able to make quick modification (moving a building, or a furniture..) without going back in the modeling software.
...With this software you've reinvented many things, and that's great. The movie editor is a pure gem, the rendering engine is really really strong and beautiful, but on some point, in my opinion, you've tried to reinvent too much things, that were working well in the previous generation of software, and I hope it will change back a bit...
I hope it will not sound too critical, because finally you guys are doing a fine job !