November 22, 2012, 04:52:11 pm
Hi Lumion dev. Potential customer here. Kudos to the focus on GUI and environment design fundamentals. Breathe of fresh air. Terraforming tool looks great. Beautiful waters and intuitive material assignment. Speedtree and GI very attractive new addition indeed. Yes Iâ€™m very interested...
My background is commercial music post-production. Making digital music video is my secret passion. Iâ€™ve outgrown iClone5Pro a year ago. Looked into Cryengine, still weighing the learning curve and time/money cost. By chance I found Lumion (from Artlantis forum and Twinmotion comments). Covered the latest here esp Wish List. Not sure if Iâ€™m your primary target audience or prosumer, but hereâ€™s my feedback... Hopefully via future mini updates or add-ons, these will be possible:
-Rigged character with Morph/Animation-loop Importation Pipeline (support for Daz3D models and industry standards)
-Higher res hair and lashes; Face morph recognition (Daz3D or Zbrush among others)
-Brush-on Vegetations and Paint On Terrain including user custom plant/textures
-Glass opacity control (a 1995 home design feature) and alpha mask support (allow architecturally relevant patterned glass panels)
-Saveable custom material/model/character with immediate access folder (a basic really)
-Road tool with customizable road/bridge/elevated road/rail pieces; similar fence-maker with custom parts
-A community custom material/object/character/animation sharing/trading scheme. Artlantis seems to have a better system for this. Do consider iClone style marketplace.
-iClone level hard/soft physics
I particularly like the â€œEmotional Connectionâ€ point, and the "Mr and Mrs Lumion" idea mentioned earlier in this topic. Muscle-weighted Cryengine res prototype characters and iClone type character animation will fill the evidently high demand for quality human models.
Thank you for your consideration. Regardless Lumion is doing great and moving in the right direction. Keep up the good works. Iâ€™ll be hanging around.