July 28, 2012, 01:53:19 pm
lack of Raytrace reflections in lumion render engine (quest3D) is the one of the (also no option for specular and reflection maps in material setting) things that force me to don't use it for interior scenes!
The question is why developers removed that "camera reflection setting" in movie effect in version 2?
those "reflect all objects" and minimum range settings were very useful! and the best of all, that was attached to camera position, so animated camera with correct reflections in the scene was possible!
but after version 2!! sometimes without reflection helper object only land and sky are in reflections! and when you use that reflection helper object, it makes fake (not realistic and correct) reflections and also for animated camera that is completely useless!
so there is no fix or a way to have those old reflection settings effects back again
like in this scene i can't have correct reflection on floor! only reflection of light on top is there! already tried all other reflective materials and used reflection helper! but that doesn't make objects on floor shown in reflection! and that makes the scene looks fake!