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Author Topic: Why not Use MAx collada Exporter of FBX ?  (Read 6605 times)

Philip Kelly

    Reputation: 0
Why not Use MAx collada Exporter of FBX ?
« Reply #15 on: January 07, 2011, 06:23:45 pm »
January 07, 2011, 06:23:45 pm
Probably a bigger chance that I am being Thick.

Artur Brzegowy said:


Hi Philip,

This is OpenCollada RC in zip format:

http://support.quest3d.com/ima.....3.0.rc.zip

 

Just copy COLLADAMaxNew.dle file to your plugins folder (ex. Program Files\Autodesk\3ds Max 2011\stdplugs).

Let me know if it works for you please.




cpercer

    Reputation: 20
Why not Use MAx collada Exporter of FBX ?
« Reply #16 on: January 08, 2011, 05:48:28 am »
January 08, 2011, 05:48:28 am
I can't speak to the effectiveness of an .fbx from Max 2011; however, when using the FBX export from Revit 2011 I find the textures do not appear and stranger than that, geometries with differing materials are often combined so a wall and a window are highlighted together in the Lumion material editor.

Artur Brzegowy

    Reputation: 4
Why not Use MAx collada Exporter of FBX ?
« Reply #17 on: January 08, 2011, 09:09:08 am »
January 08, 2011, 09:09:08 am
@cpercer

Currently Revit exports FBX in a special way where materials could be read only by 3D Studio Max importer. This is reason why textures not appear.

For now the best method to save materials is to export from Revit to 3D Studio Max and then export from Max to DAE or FBX.

 

We keep eye on this issue, and we will fix it as soon as it is possoble.