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Author Topic: what about plugins?  (Read 2050 times)

gabrielefx

    Reputation: 6
what about plugins?
« on: March 31, 2011, 11:10:39 am »
March 31, 2011, 11:10:39 am
do you think that someone could develop new shaders and functions with plugins?

any plan to develop the Lumion sdk and plugin slots?

Quest 5 could be the Lumion sdk platform?

Ferry

    Reputation: 0
Re: what about plugins?
« Reply #1 on: March 31, 2011, 03:17:43 pm »
March 31, 2011, 03:17:43 pm
We will develop a Lumion plugin system ourselves first. So maybe we will add new plugins from others through this system.