This forum is now closed.
Please join us at the new Lumion Community forum.
Lumion Community
Use your email address and password from the old forum to log in if your account was created before Feb 20 2020.
Otherwise, you will need to create a new Lumion Account at the new forum.

Author Topic: what about plugins?  (Read 2569 times)


    Reputation: 6
what about plugins?
« on: March 31, 2011, 11:10:39 am »
March 31, 2011, 11:10:39 am
do you think that someone could develop new shaders and functions with plugins?

any plan to develop the Lumion sdk and plugin slots?

Quest 5 could be the Lumion sdk platform?


    Reputation: 0
Re: what about plugins?
« Reply #1 on: March 31, 2011, 03:17:43 pm »
March 31, 2011, 03:17:43 pm
We will develop a Lumion plugin system ourselves first. So maybe we will add new plugins from others through this system.