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Author Topic: Wet Stones  (Read 2446 times)

Nico RVArq.com

    Reputation: 58
Wet Stones
« on: October 10, 2011, 11:17:24 pm »
October 10, 2011, 11:17:24 pm
¿How do you get wet stones look for water?

jordan230

    Reputation: 13
Re: Wet Stones
« Reply #1 on: October 11, 2011, 01:08:51 am »
October 11, 2011, 01:08:51 am
Great question!!!! ;)

Re: Wet Stones
« Reply #2 on: October 11, 2011, 02:18:42 am »
October 11, 2011, 02:18:42 am
It's an automated feature of the landscape shader. So any landscape items near water will have more specular.

Architectural Innovation

    Reputation: 13
Re: Wet Stones
« Reply #3 on: December 20, 2011, 09:06:10 pm »
December 20, 2011, 09:06:10 pm
is this still true in Lumion 2? I cant seem to reproduce this effect.
Robert A. Christman

Ferry

    Reputation: 0
Re: Wet Stones
« Reply #4 on: December 20, 2011, 09:11:48 pm »
December 20, 2011, 09:11:48 pm
We will take a look if it still works as expected.

byzantium1200

    Reputation: 43
Re: Wet Stones
« Reply #5 on: December 20, 2011, 09:20:23 pm »
December 20, 2011, 09:20:23 pm
Specular is too little and texture does not darken as in Lumion 1.

Architectural Innovation

    Reputation: 13
Re: Wet Stones
« Reply #6 on: December 20, 2011, 09:29:28 pm »
December 20, 2011, 09:29:28 pm
thanks all.
Robert A. Christman

tug

    Reputation: 28
Re: Wet Stones
« Reply #7 on: December 20, 2011, 11:58:16 pm »
December 20, 2011, 11:58:16 pm
Specular is too little and texture does not darken as in Lumion 1.

right, must be checked this issue....

Nico RVArq.com

    Reputation: 58
Re: Wet Stones
« Reply #8 on: February 09, 2012, 09:08:20 am »
February 09, 2012, 09:08:20 am
What do you think if you combine the topic?
Sorry, I did not want to duplicate it.
http://lumion3d.com/forum/index.php?topic=3005.0