November 22, 2011, 11:03:19 pm
The fountains are a single particle emitter (with a bunch of presets) with a material/shader assigned to it. Think of the particle emitter as the object.
The Waterfall material is a material/shader to be assigned to just about anything you desire.
No particles here but if you model a nice waterfall-mesh, you can create really nice results.
I guess they could have added some basic waterfall meshes (presets so to speak) but as presets go most of those are totally useless anyways so I'm glad they didn't.
Hope this helps...kinda...or a bit, or both, or whatever
