Author Topic: Unique Textures  (Read 1236 times)

kayak83

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Unique Textures
« on: July 02, 2015, 04:16:31 am »
July 02, 2015, 04:16:31 am
Hi all, I'm new to the demo version of this software and I must say I'm overwhelmingly impressed. I'm using this software with SketchUp for my interior design business that designs and project manages new and remodeled grocery stores both large and small 5,000 sq. ft to 75,000 sq. ft).

First question I have is if it is possible to assign unique properties to individual textures. Example: I have the sketchup glass texture applied to the front of a refrigerated deli case but also an exterior window. Both are glossy/reflective, etc) but both need different properties of reflectiveness, transparency, etc. When I go to assign material property in Lumion, is selects ALL instances of the texture in the model. Is there a way to individually select each plane? Ideally, I'd love to use a color picker (as in SUPodium, which I also use from time to time for renders) and assign properties to the textures on a case by case basis.

As you could imagine, a LARGE model could potentially get to be a micro managing nightmare with the assigning material when I import a model. Am I doing this wrong?

Re: Unique Textures
« Reply #1 on: July 02, 2015, 04:47:11 am »
July 02, 2015, 04:47:11 am
Hi kayak83

Welcome to Lumion and the forum.  :)

Lumion combines all surfaces with the same material set in the 3d modelling application, such as SketchUp.  This optimizes certain things for real-time.  But also makes it easy to apply once across all surfaces of same material, and saves some of the headaches if every surface had to be assigned or re-assigned again in Lumion.

When the surface needs a different material, as in your model the deli case and windows, then you need to set a different material for each in SketchUp.  Having done that and saved the file, you can then use one of the Reload options (see LUMION 5: Quickstart Guide link below) to update the model.

As you will have noticed in using the Material Editor, planes or surfaces are selected/picked on a material basis, so not as individual planes.

So if the design decisions about materials are done as part of the model, and surfaces set with their own materials, then that will flow naturally through to Lumion.

So to answer your question, no not doing anything wrong, it's just understanding (as above), how surfaces and materials relate in Lumion, and between Lumion and the model it works with.  :)


Refer also:
1. LUMION 5: Quickstart Guide

2. LUMION 5: Keyboard shortcuts

3. LUMION 5: Frequently asked questions

4. and Video Tutorials (see link top of forum).


HTH.