Author Topic: undo levels?  (Read 1641 times)

yak

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undo levels?
« on: January 25, 2012, 09:42:36 pm »
January 25, 2012, 09:42:36 pm
I recently inserted a model, tried to rotate it, found it banked my model, tried re-banking it back, which made it worse, I guess I didn't recall what the Icon is supposed to do, tried Ctrl Z to undo those steps. I then gave up had to start over.  Is there a way to set undo more than 1 levels?

Sure would be nice to have a right click context menu with an Undo heading!

Re: undo levels?
« Reply #1 on: January 26, 2012, 12:08:53 pm »
January 26, 2012, 12:08:53 pm
Hi yak, thanks for your feedback (you're not alone, multiple undo levels have been requested before).

yak

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Re: undo levels?
« Reply #2 on: February 07, 2012, 08:17:10 pm »
February 07, 2012, 08:17:10 pm
The undo buffer is one of the most important computer programming inventions ever! Why?..... because with it we can learn any program more rapidly, and it allows for creativity and experimentation without starting over. It should be on top of any programmers TODO list from the very beginning of any project.

And it speaks to a failing of those instructing the next generation of programmers.
You can't expect a gifted 20 year old programmer that just graduated, to come with a basket
of life experiences to the job. Yet those nuances need to be taught also, not just programming skills.

As a designer I find a constant lack of life skills. For example; My new Black-Decker lawn mower is designed for operation only on Flat terrain, It never occurred to the designer that grass also grows on up slopes or down slopes, hence the need for pivoting handle. Maybe had the designer actually used the lawnmower he/she designed, or watched a film of some someone cutting grass that design flaw might not have made it into production.
 
Life experience: we are not born with them we acquire them!

Re: undo levels?
« Reply #3 on: December 09, 2016, 04:49:35 pm »
December 09, 2016, 04:49:35 pm
Hi rich, your post was moved to this thread.