June 08, 2013, 06:36:59 pm
Ok, I understand Lumion is not made as an animation program, but I wonder if theres any way of solving the following issue:
Keyframes in the little sequence:
A - 2 meters above ground and above B
B - 2 meters straight under A, on the ground
C - 2 meters horizontally from B (making the A-C through B a 90Â° angle)
D - rotating the object 90Â° around its own axis standing still
So I have an object (robot) that is taking a lift down (A-B) and then moves out of the lift (B-C). So far Lumion can do this one 90Â° (A-C) movement. However, when I then try to make it rotate 90Â° (C-D) horisontally, everything get screwed up. The previous vertical perfect 90Â° movement (A-C) somehow makes the animated path of the object to go from the two straight lines to a bendy curve from B-C; so the object 'takes a dive' down under the floor from B and comes up at C. If i make yet another keyframe, E, then the movement C-D will also be affected in a weird way.
Are the animation tool made in this way that it will makes hidden splines automatically when making several keyframes? (Hidden because the red animation lines are still straight..) I can see that an object moving, like a car that will travel in curves, that this could come in handy, but as far as I understand, for anything that wants to stop, turn, or change vertically more than 3 keyframes will automatically get unwanted movement.
I know this program is not made for advanced animation, but I guess it could be nice to be a bit more in controll...
Any ways of solving this issue?