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Author Topic: Two questions  (Read 2157 times)

bigkahuna

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Two questions
« on: December 01, 2010, 10:38:30 am »
December 01, 2010, 10:38:30 am
I gave the demo a brief test and love it.  Very intuitive and well thought out, congradulations on a job well done.  Two questions:

 

1.  Are there any plans to add the ability to export environments designed and built in Lumion for use in Quest 3D?

2.  One of the early demo videos showed a lovely underwater scene.  Is this included with the current version of Lumion, and if not, will it be included in the future?

 

Again, congrats on a very nice product.

Ferry

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Two questions
« Reply #1 on: December 01, 2010, 10:40:37 am »
December 01, 2010, 10:40:37 am
Underwater should be in the demo version.

 

We are unsure what the Lumion->Quest3D pipeline will be.

Two questions
« Reply #2 on: December 01, 2010, 10:54:28 am »
December 01, 2010, 10:54:28 am
If you place a 'water' object and you go under it the water effect is enabled.

bigkahuna

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Two questions
« Reply #3 on: December 01, 2010, 12:05:19 pm »
December 01, 2010, 12:05:19 pm
Thanks Ferry and Remko for the quick replies.  I'm a long time Unity 3D developer and have to say Lumion has caused a bit of a buzz on the Unity forums:  http://forum.unity3d.com/threa.....r-vis%29  I really hadn't considered switching to Quest3D before, but having played with Lumion and seeing how lovely the rendering is I've got to say you've piqued my interest.  A Lumion to Quest 3D pipeline might be just the ticket to draw more people, like myself, to Quest3D IMO.

 

I'll play with the demo a bit more.  I saw the water asset but didn't even try to go underwater...  dooh!  I will say the default water in the scene that I did look at was easily 100x better than what Unity provides (as are the terrain modeling tools, etc.).  Very, very cool application.