May 27, 2015, 06:03:52 pm
Hi niccolo992, to use a texture with the Glass material, you need to assign a texture to the model in your 3D modelling application.
Then import this model, assign a Glass material to it, set the Texture Influence slider to the maximum value and adjust the transparency and reflection sliders to your liking.
Please note that you can include a transparency mask in the Alpha channel of the texture if it was saved as a 32-bit TGA or BMP texture.
However, it is not possible to create glass that blurs whatever is behind it (as on the photos you posted links to).