November 04, 2013, 05:47:12 pm
Thanks for your support, TJS - it's not always easy to be in the trenches between customers and developers - now and then Peter and I have to keep our heads down to survive the crossfire

As far as I know, it will require an upgrade from DirectX 9 to DirectX 11 to resolve the problems with transparent materials. An upgrade would also provide some functionality that would enable better terrain tesselation (more details) and some speed improvements along the way if multi-threading was implemented. The bad news is that it potentially could be a very time-consuming task with a long beta test period.
Nevertheless, I still hope the developers will consider taking the plunge over the coming year. I have seen some mind-blowing proof-of-concept demos made by one of our developers which would really take Lumion to the next level if DirectX 11 were to be implemented, so let's hope this is in the cards sooner rather than later.
DISCLAIMER: I am not implying that Lumion will definitely swith to DirectX 11 in 2013/14, I'm merely explaining what the pros and cons would be if the developers chose to do so.