Author Topic: Timeline of an animated and imported object  (Read 1472 times)

ToFi

    Reputation: 11
Timeline of an animated and imported object
« on: August 28, 2012, 05:00:44 pm »
August 28, 2012, 05:00:44 pm
Hi,
if I have an imported object which is animated for example from 0-1000 frames - is it possible in lumion to goto a specific frame/sequence?
Thanks.
Tofi

See3D.be

    Reputation: 16
Re: Timeline of an animated and imported object
« Reply #1 on: August 28, 2012, 06:10:16 pm »
August 28, 2012, 06:10:16 pm

No you have no control over the timer of imported animation animations.

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ToFi

    Reputation: 11
Re: Timeline of an animated and imported object
« Reply #2 on: August 29, 2012, 04:44:05 pm »
August 29, 2012, 04:44:05 pm
OK - thanks.
Workaround - let´s say I conceptionally split an external 2500 frame animation into 10 sequences (250 frames each) with for example 10 key situations. And in lumion I create 10 clips with 10 seconds. Then should the 4th clip show the external and imported animation from frame 750-1000.
Is that correct? Or is in Lumion a different timing?
Tofi

See3D.be

    Reputation: 16
Re: Timeline of an animated and imported object
« Reply #3 on: August 29, 2012, 05:08:46 pm »
August 29, 2012, 05:08:46 pm
That can be a walk arround, but never tried.
Maybe  it  can work, but it will also depend on the changes you make to the model in lumion it self. But maybe its possible to use the model update function - by hand for each scene.

mahmouds12

    Reputation: 0
Re: Timeline of an animated and imported object
« Reply #4 on: January 24, 2013, 05:38:37 am »
January 24, 2013, 05:38:37 am
what is the model update function??

Re: Timeline of an animated and imported object
« Reply #5 on: January 24, 2013, 11:01:05 am »
January 24, 2013, 11:01:05 am
Hi mahmouds12, this is explained in the following FAQ post (Search for 'reload model'):

http://lumion3d.com/forum/f-a-q/lumion-3-tips-tricks-and-shortcuts-7526/