Author Topic: Textures revert to imported ones if too many added  (Read 1049 times)

adorodriguez

    Reputation: 0
Textures revert to imported ones if too many added
« on: February 24, 2011, 12:32:16 am »
February 24, 2011, 12:32:16 am
Hi all,

I have another quick question. I'm using the demo so this may have already been fixed but I wonder if anyone else is having the same problem.

 

When I import a sketchup model and start replacing textures with lummion ones, all works fine until I change a certain number, at which point all of the textures that I have chosen revert back to the original sketchup ones and I have to start again. The number of textures that I'm able to apply before this happens varies depending on the model (sometimes only 3, 12 is the most I have gotten), but it happens consistently with each model.

 

Is this a memory problem for my computer? Has anyone else had this trouble or has this already been fixed in the updates? Actually while I'm asking annoying questions, is there any news on when the updated demo version might become available? It's such a cool program and i'd love to have a mess around with the updated version.

 

Thanks very much for any help.  

Textures revert to imported ones if too many added
« Reply #1 on: February 24, 2011, 09:55:43 am »
February 24, 2011, 09:55:43 am
It is hard to judge if this problem still exists. We will release the new demo version really soon please try it again in the new version.

Re: Textures revert to imported ones if too many added
« Reply #2 on: March 09, 2011, 12:19:33 am »
March 09, 2011, 12:19:33 am
I tested file you sent me and I can't reproduce this problem in Lumion Update 1 (final).
Could you give as detailed instructions how to reproduce this issue?