Author Topic: Terrain Paint Options  (Read 8749 times)

aecrender

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Terrain Paint Options
« on: September 03, 2013, 04:42:33 pm »
September 03, 2013, 04:42:33 pm
Hello...are the only 4 terrain paint brush options in all of Lumion or can you have multiple in other layers? It seems very limited to only have four paint options alive in a scene. Please let me know...thanks!

aecrender

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Re: Terrain Paint Options
« Reply #1 on: September 03, 2013, 11:27:34 pm »
September 03, 2013, 11:27:34 pm
Does anyone have any information on this? I would like to know if there are more than 4 paint brush color options in terrain. Thank you.

Re: Terrain Paint Options
« Reply #2 on: September 04, 2013, 02:27:58 am »
September 04, 2013, 02:27:58 am
Hi aecrender

You can only have four different textures for the terrain.  The textures themselves can be changed to others in the Library or selected from a users own texture resources.

It seems so far that for most users four blended textures is OK in most cases.  The terrain tools are designed for quick rapid terrain backgrounding and do so in real-time, rather than a tool to provide highly detailed 'real-world' terrains, of which there are specialist tools that do that.

If needed, a more complex terrain texturing can be done in a terrain tool of choice and exported as a mesh with associated final textures.  That can then be imported in to Lumion and used as an alternative.

However, what version of Lumion are you using?

aecrender

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Re: Terrain Paint Options
« Reply #3 on: September 04, 2013, 02:45:34 am »
September 04, 2013, 02:45:34 am
I just downloaded the trial version and was curious if it was limited to just the trial. But from your response I gather that there are only 4 available in pro as well. Glad to know before I spent that sort of money. Can more paint slots be added in the future? I wouldn't think it would require much to add more slots or be able to turn them off/on via layer systems. Also, the brush is in a circle. Other options such as square, etc...would be nice too.

 Thank you for your response.  :)

BABE™

    Reputation: 106
Re: Terrain Paint Options
« Reply #4 on: September 04, 2013, 11:07:59 am »
September 04, 2013, 11:07:59 am
Glad to know before I spent that sort of money
Can more paint slots be added in the future?


hi aecrender

your not just limited to the presets....you can also add your own too...
so i would buy lumion right now  ;)
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Re: Terrain Paint Options
« Reply #5 on: September 04, 2013, 01:41:06 pm »
September 04, 2013, 01:41:06 pm
Hi aecrender

The terrain tools are much the same in Free, Lumion and Lumion Pro.  Four slots plus the side rock.  Free does not provide access to the Lumion terrain texture library or the templates, or ability to open and load your own textures.

Most buy Lumion for all the things Lumion can do, of course, along with the benefits of rapid scene building, fast rendering etc   ;).  I suppose it depends on what the features are that you are looking for, and how well Lumion meets those for the type of visualization tasks you want to achieve.

.. Can more paint slots be added in the future? I wouldn't think it would require much to add more slots or be able to turn them off/on via layer systems. Also, the brush is in a circle. Other options such as square, etc...would be nice too.

I am unable to indicate, as that sort of decision is in the hands of the developers.  How many paint slots do you feel should be provided?

Thanks for your suggestions.  Different brush types have indeed been suggested by other users.

aecrender

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Re: Terrain Paint Options
« Reply #6 on: September 04, 2013, 09:47:34 pm »
September 04, 2013, 09:47:34 pm
Thanks for the replies peterm and babe! I understand being able to import or change one or more of the textures to custom. My issue still remains that you can only have four per scene. I would think at least 10+ would be more ideal for manipulating and representing detailed landscapes. I will have to hold off until more features are added. But will keep checking back!

aecrender

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Re: Terrain Paint Options
« Reply #7 on: October 03, 2013, 03:13:49 pm »
October 03, 2013, 03:13:49 pm
Are there any updates in terms of Adding more brush options and when? As a landscape architect, I would benefit greatly by having more options to manipulate the landscape for a more real presentation. Current options are too limited for my interests.

Jared G.

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Re: Terrain Paint Options
« Reply #8 on: October 03, 2013, 03:57:09 pm »
October 03, 2013, 03:57:09 pm
As a landscape architect, I would benefit greatly by having more options to manipulate the landscape for a more real presentation. Current options are too limited for my interests.

Hasn't held back this landscape architect ;)

I barely even ever use landscape painting, and usually just import a mesh with a hi-resolution texture applied to it already from Sketchup, then apply the normal to it in Lumion. I think I mostly use it for roughing up road/path edges.... because most of my design work has very defined lines with landscape edging, so landscape painting isn't even really an option for that.

Also, I don't want to live in a world without a huge stock library of Speedtrees anymore.

Re: Terrain Paint Options
« Reply #9 on: October 03, 2013, 11:54:53 pm »
October 03, 2013, 11:54:53 pm
Hi aecrender

We have not made any further updates to Lumion since version 3.2.1 was released late July so the features you see in the current Free version for terrain are still the same.  Staff are currently working on the next version release.  Generally new version releases occur November/December of each year, and of course you are welcome to re-visit the features offered once that has happened.

There are specialised tools in the marketplace for terrains that might best fit your specific terrain painting needs.  Lumion is for the visualization part of the process and focuses on that.  Allowing import of meshes from more specialized or feature rich tools for terrains than Lumion does at present gives users the best of both worlds. 

aecrender

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Re: Terrain Paint Options
« Reply #10 on: October 04, 2013, 01:50:12 pm »
October 04, 2013, 01:50:12 pm
Thanks for the feedback...I will stayed tuned for updates. In the mean time, Jared, would you have any samples of your work you mentioned you could share? I am interested in Seeing how a fellow LA renders a scene. Thanks in advance!

Jared G.

    Reputation: 36
Re: Terrain Paint Options
« Reply #11 on: October 04, 2013, 05:05:35 pm »
October 04, 2013, 05:05:35 pm
Thanks for the feedback...I will stayed tuned for updates. In the mean time, Jared, would you have any samples of your work you mentioned you could share? I am interested in Seeing how a fellow LA renders a scene. Thanks in advance!

I'll pull some stuff for you this weekend.

BMcIsaac

Re: Terrain Paint Options
« Reply #12 on: October 08, 2013, 02:02:35 pm »
October 08, 2013, 02:02:35 pm
Quote
Hasn't held back this landscape architect Wink
..or this one, I don't use Lumion terrain either....I stop every once in a while and push/pull it around just for fun.

aecrender

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Re: Terrain Paint Options
« Reply #13 on: October 10, 2013, 01:50:39 am »
October 10, 2013, 01:50:39 am
Thanks for all the feedback..I was recently asked to collaborate with a golf course designer for a rendering that would show my plant materials worked into a proposed course. Having only a plan view image of the course and cad files, how would I develop elements in a course? ie: tees, fairways, bunkers, greens, all with very intricate detail? My part is easy but not sure if Lumion is the best option for golf course design. Does anyone know of a good program for golf design that I can easily integrate landscape material?

Re: Terrain Paint Options
« Reply #14 on: October 10, 2013, 04:19:31 am »
October 10, 2013, 04:19:31 am