October 10, 2014, 11:56:57 am
To add to Mortens notes:
If the terrain is pushed down and also seen as a hole from outside the building, you will need to make some sort of covering terrain mesh between building and rest of Lumion terrain.
Usually simplest is to model a simple plane or area in SketchUp around the building at ground level, out to say 5 or 10 meters, a 'skirt'.
To then make that surface look same as rest of terrain, by changing it's material to a Custom --> Terrain Material in the Material Editor.