Author Topic: Terrain inside model  (Read 1489 times)

Selbo

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Terrain inside model
« on: October 10, 2014, 07:49:09 am »
October 10, 2014, 07:49:09 am
Hi
I just started using Lumion and have run into a problem. When I adjust the terrain around my model, the terrain is building up inside the basement of my model. My model is imported from Sketch Up. Is there anyway to fix this?

Re: Terrain inside model
« Reply #1 on: October 10, 2014, 11:01:54 am »
October 10, 2014, 11:01:54 am
Hi Selbo, which version of Lumion are you using?
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Selbo

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Re: Terrain inside model
« Reply #2 on: October 10, 2014, 11:17:55 am »
October 10, 2014, 11:17:55 am
4,5 Educational version:)

Re: Terrain inside model
« Reply #3 on: October 10, 2014, 11:35:34 am »
October 10, 2014, 11:35:34 am
I just started using Lumion and have run into a problem. When I adjust the terrain around my model, the terrain is building up inside the basement of my model. My model is imported from Sketch Up. Is there anyway to fix this?

You need to use the Flatten tool to fix it - make the brush size as small as possible before you begin.

Make sure that you lock the position of all objects before changing the terrain contours by holding down CTRL while dragging a rectangle around all of the objects you want to stop moving. Then click on Context menu -> Transformation -> Lock Position-> On.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: Terrain inside model
« Reply #4 on: October 10, 2014, 11:56:57 am »
October 10, 2014, 11:56:57 am
To add to Mortens notes:

If the terrain is pushed down and also seen as a hole from outside the building, you will need to make some sort of covering terrain mesh between building and rest of Lumion terrain.

Usually simplest is to model a simple plane or area in SketchUp around the building at ground level, out to say 5 or 10 meters, a 'skirt'.

To then make that surface look same as rest of terrain, by changing it's material to a Custom --> Terrain Material in the Material Editor.