Author Topic: terrain edges in detail - any idea?  (Read 1633 times)

Zdenek Fajfrlik

    Reputation: 25
terrain edges in detail - any idea?
« on: July 21, 2012, 10:31:50 am »
July 21, 2012, 10:31:50 am
hi,
as you can see in the two pictures attached, in the detail-scale the terrain-edges are rather "sharp".
is there a way to "smooth" them for the rendering without "flattening"?
in the editor it's no problem, of course. only the output needs an improvement.

or is there a function for this, i did not find yet?
thanx stan

Re: terrain edges in detail - any idea?
« Reply #1 on: July 23, 2012, 01:46:23 pm »
July 23, 2012, 01:46:23 pm
Can you highlight the areas on your screenshots please?

Zdenek Fajfrlik

    Reputation: 25
Re: terrain edges in detail - any idea?
« Reply #2 on: July 23, 2012, 03:07:20 pm »
July 23, 2012, 03:07:20 pm
Can you highlight the areas on your screenshots please?

of course,
from a certain distance these edges become "sharp and straightlined", though modelled with the terrain function as rather smooth

thanx stan

Re: terrain edges in detail - any idea?
« Reply #3 on: July 23, 2012, 05:39:41 pm »
July 23, 2012, 05:39:41 pm
I see what you mean.

No, you can't fix this problem - the default terrain mesh in Lumion is not subdivided enough.

You could import your own terrain mesh of course, and apply a Landscape material...

Zdenek Fajfrlik

    Reputation: 25
Re: terrain edges in detail - any idea?
« Reply #4 on: July 23, 2012, 09:08:46 pm »
July 23, 2012, 09:08:46 pm
I see what you mean.

No, you can't fix this problem - the default terrain mesh in Lumion is not subdivided enough.

You could import your own terrain mesh of course, and apply a Landscape material...

ok, again a job for some nice plants..... :)