This forum is now closed.
Please join us at the new Lumion Community forum.
Lumion Community
Use your email address and password from the old forum to log in if your account was created before Feb 20 2020.
Otherwise, you will need to create a new Lumion Account at the new forum.

Author Topic: terrain edges in detail - any idea?  (Read 1920 times)

Zdenek Fajfrlik

    Reputation: 28
terrain edges in detail - any idea?
« on: July 21, 2012, 10:31:50 am »
July 21, 2012, 10:31:50 am
hi,
as you can see in the two pictures attached, in the detail-scale the terrain-edges are rather "sharp".
is there a way to "smooth" them for the rendering without "flattening"?
in the editor it's no problem, of course. only the output needs an improvement.

or is there a function for this, i did not find yet?
thanx stan

Re: terrain edges in detail - any idea?
« Reply #1 on: July 23, 2012, 01:46:23 pm »
July 23, 2012, 01:46:23 pm
Can you highlight the areas on your screenshots please?
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Zdenek Fajfrlik

    Reputation: 28
Re: terrain edges in detail - any idea?
« Reply #2 on: July 23, 2012, 03:07:20 pm »
July 23, 2012, 03:07:20 pm
Can you highlight the areas on your screenshots please?

of course,
from a certain distance these edges become "sharp and straightlined", though modelled with the terrain function as rather smooth

thanx stan

Re: terrain edges in detail - any idea?
« Reply #3 on: July 23, 2012, 05:39:41 pm »
July 23, 2012, 05:39:41 pm
I see what you mean.

No, you can't fix this problem - the default terrain mesh in Lumion is not subdivided enough.

You could import your own terrain mesh of course, and apply a Landscape material...
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Zdenek Fajfrlik

    Reputation: 28
Re: terrain edges in detail - any idea?
« Reply #4 on: July 23, 2012, 09:08:46 pm »
July 23, 2012, 09:08:46 pm
I see what you mean.

No, you can't fix this problem - the default terrain mesh in Lumion is not subdivided enough.

You could import your own terrain mesh of course, and apply a Landscape material...

ok, again a job for some nice plants..... :)