Tedious key aspects for exceptional renderings.

Author Topic: Tedious key aspects for exceptional renderings.  (Read 2464 times)


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Tedious key aspects for exceptional renderings.
« on: July 22, 2013, 05:08:20 pm »
July 22, 2013, 05:08:20 pm
These are little things but are most tedious key aspects for exceptional renderings, which Lumion would help a lot.

One of the key tedious aspect to improve realistic of any architectural rendering is bevel edge on wall and furnitures. It would be nice if Lumion could have similar feature. Rounded edge shader, or semi-auto bevel:

Another key tediuos aspect is slight imperfection on surfaces, it would be nice if we could have a slider for set up this. It will be useful for glass, road and lawn (most exceptional scenes have to do this, a bit tedious):

And lastly, dirt shader and procedural lawn/grass is also a big key that made real different and seem Lumion can do this (look at what you did to procedural cloud, phenomenal !):

Give users some working tools first and improve speed later on. With these tools, artists who know how to use GI in Lumion and sacrifice some speed will be able to make astonishing scene and achieved 80% with 20% effort they used to.

To respond to big company rollout in 2014 and beyonds. The key for Lumion is to focus on how to make simple and detailless model from Revit or SketchUp straightly become exceptional rendering and animation without tedious work with another archviz oriented program, so architects can work and iterate simultanously with visualizers and clients. We used to animate only for final production, but now we can animate many more design alternatives with Lumion without crazy budget like those billion dollars project ! Visualizer 2.0 will evolved in design phase more and more, that's the world we are moving to.

And don't forget about animation flickering issue when use GI with animate trees/shadows :D

Re: Tedious key aspects for exceptional renderings.
« Reply #1 on: July 23, 2013, 03:40:24 am »
July 23, 2013, 03:40:24 am
Hi archtronaut

Thanks for your feedback and ideas, and also the time spent preparing them.

re bevel edge:  Lumion supports smoothing groups and smooth edges as exported from other 3d modellers already.  Note that Lumion is not a modelling tool as such, so it relies on the user setting the level of detail quality they desire, and that is done at modelling stage.

See this recent comment by Jared G on smooth curves.

re Slight imperfections:  yes, sometimes models and scenes look too made up, and adding imperfections to objects and variations to materials help make things look much more realistic.

re GI flickering: this is a known limitation.