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Author Topic: |  (Read 1050 times)

BABE™

    Reputation: 107
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« on: February 08, 2012, 10:36:47 pm »
February 08, 2012, 10:36:47 pm
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| HD4K™MOTION-GRAPHICS |  
| Incorporating : LUMION™|

| GTX 980 Intel® Core™ | i7-4790K CPU - |
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| MUSIC-PRODUCTION™ |
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Re: | TOPOLOGY|
« Reply #1 on: February 09, 2012, 01:15:42 am »
February 09, 2012, 01:15:42 am
Most render algorithms can only render traight geometry so curves are converted into line segments. The more line segments you use the smoother the curves. In most programs you can convert from curves to polygons and you can specify how much polygons should be used to approximate the curve.