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BABE™

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« on: December 20, 2011, 11:22:52 am »
December 20, 2011, 11:22:52 am
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Re: From Real to Fake
« Reply #1 on: December 20, 2011, 11:53:19 am »
December 20, 2011, 11:53:19 am
One mayor difference is the new use of the reflection object. You can't load your old scenes and have them look like lumion 1.0 because of it. Please try to place that sphere where your camera is for more similiar looks.

Also all materials work a little bit different so you might need to tweak some for similiar effects.

Also fog is redone and will need to be re-tweaked for your scene.

Re: From Real to Fake
« Reply #2 on: December 20, 2011, 11:57:15 am »
December 20, 2011, 11:57:15 am
im sorry to say this ......................but all my shows in L2 look fake
even the terrain and the fountains ,are all much to BRIGHT...somethings wrong

Looks like the ambient is much too high. We also noticed that ambient occlusion is too low so in final render so we are fixing that. The ambient lighting influences materials, fountains and fog.

Re: From Real to Fake
« Reply #3 on: December 20, 2011, 12:02:56 pm »
December 20, 2011, 12:02:56 pm
Can you provide us with some of these scenes so we can take a closer look to make sure everything can be fixed to look similiar to 1.0?

Re: From Real to Fake
« Reply #4 on: December 20, 2011, 12:27:15 pm »
December 20, 2011, 12:27:15 pm
Probably the fog settings are different.

Re: From Real to Fake
« Reply #5 on: December 20, 2011, 12:54:06 pm »
December 20, 2011, 12:54:06 pm
This problem is mainly because Lumion 2.0 has a whole new render engine with all values re-tweaked. So might not be this severe in the future.

Re: From Real to Fake
« Reply #6 on: December 20, 2011, 01:34:54 pm »
December 20, 2011, 01:34:54 pm
Fixed in build 2. Attached screenshot of Lumion 2 inside Quest3D 5 with the fix.

Re: Tweek a Tweek
« Reply #7 on: December 20, 2011, 02:21:34 pm »
December 20, 2011, 02:21:34 pm
Shadow brightness controls the irradiance map which is used in many places.

Re: From Real to Fake
« Reply #8 on: December 20, 2011, 03:05:15 pm »
December 20, 2011, 03:05:15 pm
im really sorry to post this.i know you have all worked really hard on L2
i also think that God has stopped the godrays from working too

Yes it's fixed in the next update. It depends where your camera is pointing but we already fixed it.