This forum is now closed.
Please join us at the new Lumion Community forum.
Lumion Community
Use your email address and password from the old forum to log in if your account was created before Feb 20 2020.
Otherwise, you will need to create a new Lumion Account at the new forum.

Author Topic: |  (Read 1604 times)

BABE™

    Reputation: 107
|
« on: December 13, 2011, 10:48:28 am »
December 13, 2011, 10:48:28 am
|
| HD4K™MOTION-GRAPHICS |  
| Incorporating : LUMION™|

| GTX 980 Intel® Core™ | i7-4790K CPU - |
------------------
| MUSIC-PRODUCTION™ |
| |

Re: Water reflection bug FIX for L2
« Reply #1 on: December 13, 2011, 02:09:56 pm »
December 13, 2011, 02:09:56 pm
Hi Daz, water reflections will require planar reflections (and I have described this in more detail in my other replies to your questions about reflections). Here's one of the more recent replies:
http://lumion3d.com/forum/index.php?topic=2452.msg15130#msg15130
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: Water reflection bug FIX for L2
« Reply #2 on: December 13, 2011, 10:19:08 pm »
December 13, 2011, 10:19:08 pm
The water and ocean would require the same technique as reflective floors, ie planar reflections which work just like a mirror. You then add blurring and/or distortion depending on which material effect you want.

Lumion currently uses a single cubemap for all reflective materials, eg, water, ocean, reflective floor materials and glass. The cubemap is a 360 degree panorama texture rendered from the camera position which is then projected onto all reflective materials. The method is somewhat limited in terms of realism, so as I mentioned in the other post, Ferry has told me that after the initial v2 release they first want to experiment with per-object cubemaps, and after that they would like to investigate options for planar reflections - preferably without crippling performance too much.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Gilson Antunes

    Reputation: 130
Re: Water reflection bug FIX for L2
« Reply #3 on: December 14, 2011, 01:36:31 am »
December 14, 2011, 01:36:31 am
Could be a planar blurred to reduce the image size of glare.
Gilson Antunes
www.gilsonantunes.com.br
RTX 2080Ti / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb