December 02, 2011, 10:39:00 am
Yes, they are aware of this feature request (which has been made a number of times in this forum). The reason it isn't already implemented is that planar reflections require that the entire scene is rendered twice, the second time mirrored, and you can imagine what that does to performance.
(Ferry just told me that after the initial v2 release they first want to experiment with per-object cubemaps, and after that they would like to investigate options for planar reflections - preferably without crippling performance too much)