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BABE™

    Reputation: 107
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« on: September 30, 2011, 09:43:07 pm »
September 30, 2011, 09:43:07 pm
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| HD4K™MOTION-GRAPHICS |  
| Incorporating : LUMION™|

| GTX 980 Intel® Core™ | i7-4790K CPU - |
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| MUSIC-PRODUCTION™ |
| |

Re: Rotate Bank = decommissioned rotate ?
« Reply #1 on: September 30, 2011, 10:35:33 pm »
September 30, 2011, 10:35:33 pm
Hmm, I've tried to rotate an object using a number of different combinations (heading, pitch, bank) but I can't reproduce it in Lumion Free (SP2 Build 7).

Could you try to restart Lumion and write down the exact steps?
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Re: Rotate Bank = decommissioned rotate ?
« Reply #2 on: October 01, 2011, 01:34:15 pm »
October 01, 2011, 01:34:15 pm
Excellent, thanks for making that video, Daz!

I can now reproduce it which means that Ferry will be able to fix the bug :)

This is one of the more obscure bugs I've encountered, since it only seems to happen if you follow this exact sequence:

1) Place a user-imported model in a new scene
2) Change Size
3) Rotate (Heading)
4) Rotate Bank
5) Rotate (Heading)
6) The model vanishes into thin air  :-\

Do let us know if you come across other situations where this happens.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: Rotate Bank = decommissioned rotate ?
« Reply #3 on: October 01, 2011, 07:20:43 pm »
October 01, 2011, 07:20:43 pm
You showed me how :) The "Size" icon was still turned on just before you began to rotate the DVD case in that video.

Thanks again for making us aware of this issue.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.