September 16, 2011, 12:46:42 pm
i still dont understand the reflection control how it works.........
The bottom line is that Lumion currently doesn't offer perfect raytraced reflections, only an approximation that works well in some situations and not so well in others. All reflective materials in your scene currently rely on a single cubemap texture (it's basically a 360 degree panorama rendered from a single point).
Here's how to use the Reflection control effect in your scene:1) Reflection control -> All objects + Custom Position -> Set reflection point
2) Move the camera to the center of the soft drink cans and click on "Back".
3) If necessary, increase the "Reflection Minimum Range" to ensure that the cans themselves aren't reflected (as this will reveal that the reflections aren't raytraced).
If you were to add more reflective objects to the scene, they would use the same reflection point that you created in #2 above. The further away the new objects are from the reflection point that you created near the 2 cans, the less realistic the reflections on the new objects will look. What Remko is suggesting is to make it possible to create more than one 360 degree reflection texture, so that each reflective object has its own reflection texture.
TIP: Make sure that you render your movies in 2- or 3- star mode since reflections are not updated in 1-star mode.