January 26, 2012, 11:25:11 am
Ferry says that there are several possibilities.1)
It might be caused by the graphics card running out of memory.
This might sound odd at first if your card ships with 3Gb ram, but on the Nvidia 590 the memory is mirrored so that each of the dual-GPUs can split the workload by rendering alternating frames. In other words, the Nvidia 590 with 3Gb ram "only" has 1.5Gb ram available for a scene.
Was the scene that you were trying to render larger than previous scenes by any chance?
And did you use a lot of Movie effects?2)
Since the Nvidia 590 card uses dual-GPUs the driver software is customized to take advantage of this. Unfortunately, the non-standard driver can cause problems in 3D applications (Google "nvidia 590 problem" to see the extent of the issue).
Ferry suggests that you uninstall the current graphics card driver and installs the latest beta driver. Look for "GeForce 290.53 beta for desktop GPUs: [Windows XP, 64-bit]":http://www.nvidia.com/Download/index.aspx?lang=en-us3)
Render the scene again, but this time try to keep an eye on it to see what happens. It is possible that the graphics card driver software crashed. This could explain why the movie file is corrupted since it might have been interrupted half way through. The size of the movie file should indicate roughly when the interruption occurred, so you'd know how long you'd need to wait for.4)
I'd also like to have a look at the test reports from OCCT (both the memory test and the stress test). Could you attach them to your next post please?