June 17, 2013, 11:33:09 pm
I'm new to Lumion. I have to say, it's an awesome, easy-to-understand visualization tool. I have a lot of experience with various 3D tools and Lumion is in a class of it's own. It's the way all 3D apps should structure themselves. Automation is key to a great 3D production experience and it's something I've always wanted in a 3D application. It makes a lot of sense.
That being said, I have some suggestions which could enhance the Lumion experience even more:
-I'm wondering if placing an object on top of the ocean or water could automatically translate along with the waves or currents? So in essence, "float".
It doesn't have to be a physics calculation per say, ( because that would intensify system resources) rather it could be some kind of attach to surface algorithm? Maybe a "float" option in a given object's properties? Having to key a boat rocking in a storm is very time consuming.
-Rain drops cause deformation when they "land" on the ocean/water mesh. Again, these can be canned or "baked in".
-Open up the particle emitter system to more user customization, or build some more presets like water crests, splashes, etc. Users could create new presets and share them with the community.
-A bigger library of people. Maybe these could optional be $expansion packs$.
Or maybe even a in-house character builder, customizer that just projects a database of textures on the same base models?
-Allow users to adjust the amount of bump/normal on the ocean sea foam, so it appears more dimensional.
-Provide packaged waterfall objects. It seems a little odd to me that you would provide the waterfall material but not the waterfall objects themselves? It just seems an extra step the user has to take that should be more automated within the app.
That's all for now!
Again, I just want to congratulate the Lumion team on a really cool product.