Author Topic: Snapping  (Read 2524 times)

eXoTaylor

    Reputation: 2
Snapping
« on: June 21, 2013, 08:34:15 pm »
June 21, 2013, 08:34:15 pm
Any way to snap in Imported objects to each other? I am building a modular road and if i do it in cad the file becomes massive and sometimes crashes when trying to save. I think it would be nice if you could grab a corner and it would snap to the models UCS point (0,0,0) or vice versa.

Also is there a way to make something reflective in a way that when lights hit it they are then reflecting that light? example Road markers, signs

Re: Snapping
« Reply #1 on: June 22, 2013, 02:55:51 am »
June 22, 2013, 02:55:51 am
Hi eXoTaylor

What's the CAD app?

Snapping, no.  If there was, a good method would be for face-to-face snapping which makes it easy to join any two objects.  :-9

Although there is the move+F key for flattening to a surface this won't help in this case as its not really doing snapping.

Your best option with your cad may be to do it incrementally; built a part, export, build the next part, remove the old part so that the cad can still save to an incremental file, export the new part.  This way all parts will still have world center in Lumion.

Also is there a way to make something reflective in a way that when lights hit it they are then reflecting that light? example Road markers, signs

Sorry, but no again  :-[.  That involves light bounce which is supported in ray-trace renderers.  You can possibly get sort of a similar result by using the Lensflare Effect (with Bloom) and making the object emissive, so that as the camera pans across such objects there is some light fx.

eXoTaylor

    Reputation: 2
Re: Snapping
« Reply #2 on: June 24, 2013, 07:50:02 pm »
June 24, 2013, 07:50:02 pm
Thanks for the reply. your suggestion for moving the part down and saving is a good idea. thanks

One more thing. Will support for a 3d controller (3d Connexion) be coming?

Re: Snapping
« Reply #3 on: June 25, 2013, 01:39:43 am »
June 25, 2013, 01:39:43 am
Has been for a while but it's an issue with the 3d Connexion drivers and is on the bug list, please refer 3dconnexion now works with Lumion page 2 posts.