Author Topic: SLI for Lumion 4.0  (Read 5654 times)

poiseis

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SLI for Lumion 4.0
« on: May 04, 2014, 04:23:44 am »
May 04, 2014, 04:23:44 am
Hello, i looked up for sli problems, all answers were in 2012. So I'm asking same questions for lumion 4.0 or 4.5. Does SLI make lumion FASTER output, or noe?..

  I have a graphic card, gtx 660, buying a new card is very unnecessary for me, but may be i can find a used 660 so i can improve my system.

A second quick question, Like in vray, why lumion doesn't support distributed rendering, I have 3 comps  right know, i don't wanna wait 12 hours before i deliver my product to my costumer.. Thanks..

Daman-Lechtenberger,PC

    Reputation: 24
Re: SLI for Lumion 4.0
« Reply #1 on: May 04, 2014, 06:16:20 am »
May 04, 2014, 06:16:20 am
1.no
2.no

Lumion uses no sli
Lumion only is set to use 1 CPU.

Hope this helps

Re: SLI for Lumion 4.0
« Reply #2 on: May 04, 2014, 09:36:47 am »
May 04, 2014, 09:36:47 am
As Chris mentions, Lumion currently does not support SLI.

A second quick question, Like in vray, why lumion doesn't support distributed rendering, I have 3 comps  right know, i don't wanna wait 12 hours before i deliver my product to my costumer.. Thanks..

Because it currently does not support that as a feature.  In other words, the developers have determined other features more suitable to develop as at this point in the Lumion lifecycle.  A Titan would give perhaps a similar performance as 3 GTX 660's, so your customers would not have to wait either  :-D.

poiseis

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Re: SLI for Lumion 4.0
« Reply #3 on: May 04, 2014, 05:01:09 pm »
May 04, 2014, 05:01:09 pm
dot create apologys, Lumion is a higly expensive tool.!!! And you are telling me that i can not reduce final output time!!! you should be kidding me. Vray is also expensive (but cheaper). But even for render huge huge poster, for construction sites. You can invest on processors and invest on distributed render, in 2 hours my work is done!!! I can pay for TITAN, but i can pay also for 4 titans, and you tell me that i should not! I have to buy every graphic card, every year!!! It is not a upgrade plan.!!! My case is general case in the busniss. There are lots of computers waiting in the studio, we dont use only one monster computer. your GPU power is distributed. And in work flow, there is a huge workflow designing a building. And presentation is the final stage. Every minut counts in that day. every body sleepless. we are waitng lumion to finish his work! my best computer is off for 12 20 hours! There is a funny risk if you minimize the window like it is a freeware software. And when render finish there is also post production, because lumion doesnt let us sync precisly with music.

Re: SLI for Lumion 4.0
« Reply #4 on: May 05, 2014, 01:05:38 am »
May 05, 2014, 01:05:38 am
Thanks for your feedback.

Distributed rendering is certainly a rendering option.  However as I said, it is currently not something supported by Lumion.  There are some options for Lumion and Lumion Pro users to assist in rendering on multiple workstations, that can be done.  However these are not the same as distributed rendering.

I am aware that the development team investigated SLI a couple of years back, but found a number of technical issues that prevented them from implementing it.

Both SLI and distributed processing are certainly ways of improving the turnaround time of renders, and we would hope will be considered by the development team among the other performance features they look at as part of their plans.


[email protected]

    Reputation: 1
Re: SLI for Lumion 4.0
« Reply #5 on: May 05, 2014, 04:20:52 pm »
May 05, 2014, 04:20:52 pm
go with a Titan Black and you won't be dissappointed.

I can render a full 1:30 high geometry, 60 FPS, on 1080 scene in about one hour with a Titan Black.

Re: SLI for Lumion 4.0
« Reply #6 on: May 06, 2014, 03:42:58 am »
May 06, 2014, 03:42:58 am
 :o  wow especially at 1080 60FPS

Have we got your benchmark posting? Post it to the Guest Benchmark topic, thanks.

poiseis

    Reputation: 0
Re: SLI for Lumion 4.0
« Reply #7 on: May 06, 2014, 05:37:53 am »
May 06, 2014, 05:37:53 am
if i buy a TITAN after 2 years i have to buy somethg like KRIPTON :D :D That is not a upgrade plan. Plus lumion crew sales lumion not Graphic cards..

You are right, you dont have to invest on SLI, i have never seen a person with SLI, people don't know what it is, i was trying to find a solution for you. But i came up with something even better!!!!!!  Listen me carefully!! :D :D Lunch LUMION_BOX programe, a program for only presentetion for lumion, plus a agent for rendering. When i save my file i send it to lumion box(within a cloud tec.). I install all my friends lumion, so you make a good advertisment in arhitects comunity, when i clik on "render with lumion box", it renders with online files also.. So i render my output file with 10 computer or somting. You make a good advertisment. And finally you have to lunch lumion 3d, to make your clients to force using lumion box!!! What do you think?!?!

poiseis

    Reputation: 0
Re: SLI for Lumion 4.0
« Reply #8 on: May 06, 2014, 06:03:25 am »
May 06, 2014, 06:03:25 am
And for post production, after tons of settings i dont understand why there is only 4-5 button on video editing . We are architects. we are not dummy investors or homebuyers :D :D We use Rhino and Vray, Autocad etc. we can deal with more options. at least with PRO version. I have to use precise timing tool with camera. Check Premier options. even first grades in itu can use premier in one week. Your easy using tools are overrated atleast for PRO version..

Re: SLI for Lumion 4.0
« Reply #9 on: May 06, 2014, 07:43:26 am »
May 06, 2014, 07:43:26 am
Thanks for the feedback.

s133zy

    Reputation: 4
Re: SLI for Lumion 4.0
« Reply #10 on: May 07, 2014, 10:29:58 am »
May 07, 2014, 10:29:58 am
I just want to say that 12 hours for a 1080 movie render is far from long. I've had single images render for longer then 5 hours (Albeit that was with some heavy displacement, and I wouldnt use displacement when making a vid)

Edit: 5 hour render with 3DS Max

However I agree with Poiseis that solving a problem by adding more power should be the wrong way to look at it. I think that in the long run ACT 3d would be better off optimizing how it renders (Versus just waiting for the graphics cards to get stronger)


With that in mind, when it comes to post production, lumion is not a video-editing tool realistically, more like a Windows movie maker. Some of the effects are pretty gosh-darn cool tho! (Godrays comes to mind)

I can see the complaint about it not beeing "pro" enough, this is something you see a lot in software and I think it has lost its meaning along the way. I consider it more like a "ViP" mark, giving you access to more exclusive stuff.

But lets face it, "Lumion Pro" sounds better then "Lumion ViP"

Re: SLI for Lumion 4.0
« Reply #11 on: May 07, 2014, 01:47:09 pm »
May 07, 2014, 01:47:09 pm
Thanks for your feedback.

In an ideal world... :-D..

Certainly for rendering methods and strategies there's enough to pick from and potentially implement, some have  technical issues to overcome.

They tend to fall into the categories of:
1.  scene management techniques to optimise what gets rendered,
2.  processing of the scene to rendering tools, such as split scene/movie, distributed rendering,
3.  hardware utilization such as SLI, cloud, multi-GPU (which is now on the horizon of some rendering platforms) etc.