Author Topic: Shadow off in render to texture  (Read 5668 times)

dgilberto

    Reputation: 1
Shadow off in render to texture
« on: April 22, 2012, 07:35:03 pm »
April 22, 2012, 07:35:03 pm
I normally make render to texture for indoors. Whether for light form the sun or by lamps. Ok here you have an example made in Max and exported into Lumion. But I do not find any way to disable de shadows from Lumion's sun, because, logicaly they are not necessary in the same position as the shadows coming from de daylight in 3d Max.
Ok If I make the sun to "night" I have no problem with Lumion's sun, but in that case the Lumion's objects are going to appear darker.
And anyway I would like to be inside with baked quality and leave outside with a wonderfulsunny day with all the possibilities of Lumion.
Look at the man in the image !
Somebody could help me
Dgilberto

Re: Shadow off in render to texture
« Reply #1 on: April 23, 2012, 12:13:30 pm »
April 23, 2012, 12:13:30 pm
Hi dgilberto, did you already try this:
Lightmap material -> Ambient -> 1

dgilberto

    Reputation: 1
Re: Shadow off in render to texture
« Reply #2 on: April 24, 2012, 11:42:01 am »
April 24, 2012, 11:42:01 am
Hi dgilberto, did you already try this:
Lightmap material -> Ambient -> 1

I can touch the ambient in my imported object. But I can't manipulate any properties of the Lumion man in black colour, wich is the one that you can see in my exemple.
I mean, if I take out the lumion sun, the texture baked works but the Lumion object will be dark.
Thank you for any help
Dgilberto

Re: Shadow off in render to texture
« Reply #3 on: April 24, 2012, 01:18:00 pm »
April 24, 2012, 01:18:00 pm
I can touch the ambient in my imported object. But I can't manipulate any properties of the Lumion man in black colour, wich is the one that you can see in my exemple.

That's correct. If you set the sun height to below the horizon (night), all you can do is to adjust Weather -> Ambient Brightness, but in your case, this will most likely not be bright enough.

Why don't you keep the sun above the horizon, and set the Ambient slider of the Lightmapped model to 1, the Sun Brightness slider to 0 and the Ambient Brightness to 1?