Author Topic: Self Populating Trees?  (Read 1454 times)

gar3th

    Reputation: 1
Self Populating Trees?
« on: January 10, 2014, 04:50:58 am »
January 10, 2014, 04:50:58 am
From my understanding, in Lumion 4.0 you can populate a [textured] surface with grass. In-addition, you can also control the amount, spread and size of grass, flowers, rocks etc.

So I was wondering if its possible to populate a textured area with trees just like how it is with grass? controlling the type, amount, spread and size of the trees?

it would make it a thousand times easier to set a scene, instead of placing each individual tree and repeating a thousand times. Especially for rural-forest project and golf courses.

if its not in 4.0 then it would be a great feature for you to include in the next version, because i'm very interested.

stucki

    Reputation: 32
Re: Self Populating Trees?
« Reply #1 on: January 10, 2014, 09:25:20 am »
January 10, 2014, 09:25:20 am
thsi is a very good idea ! +1 for this.
all the math and coding has already been done for grass. if it is possible to use speedtree foilage instead of the rocks and flowers you already have the solution .


Re: Self Populating Trees?
« Reply #2 on: January 10, 2014, 10:23:24 am »
January 10, 2014, 10:23:24 am
So I was wondering if its possible to populate a textured area with trees just like how it is with grass? controlling the type, amount, spread and size of the trees?

Hi gar3th, thank you for your interest in Lumion.

What you describe is not possible in Lumion. You can however, select multiple trees and copy-paste them. In Lumion Pro 4.x, there are also forest cluster objects that allow you to quickly populate areas with heavily optimised trees.
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