Same object, different materials

Author Topic: Same object, different materials  (Read 2315 times)


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Same object, different materials
« on: January 07, 2015, 11:46:20 pm »
January 07, 2015, 11:46:20 pm
Hi guys! I'm quite new on here so I firstly apologize for asking if an answer has already been given on this question. So, take for example 2 windows: I would like 1 of them to be translucent and the other one a matte. How can i assign different materials characteristics for 2 objects made of same material?

Another example to make myself clear... If i want to assign a material to a specific wall, and another one to another wall, what are the steps? (provided the walls are all white from the very beginning)

P.S: I thought about assigning 1 different material for every single object in the project before importing in Lumion, but it seems a bit overwhelming.
 Thank you!!

Re: Same object, different materials
« Reply #1 on: January 08, 2015, 02:26:04 am »
January 08, 2015, 02:26:04 am
Hi dragoshhh_c

Welcome to the Lumion forum.

You are basically right.  You do need to set your different materials in the 3D modelling application.  When imported, Lumion optimizes based on those, so that's why you get different surfaces but with same material being the same in Lumion.

You don't have to make every object/surface in the project in your modeller different, just those you know need to have different material attributes in Lumion. 

Note if you apply new materials in your modeller, then the Reload feature in Lumion will allow for those changes, so you don't have to re-apply materials in Lumion from scratch each time you make changes in your modeller.